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Grading At-Will Powers
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<blockquote data-quote="Baumi" data-source="post: 4348766" data-attributes="member: 2569"><p>Wizard:</p><p>Ray of Frost: I don't like the Slow Effect from Ray of Frost to much, but if you are playing a cold-mage with the appropriate feats it can become quite good.</p><p></p><p>Magic Missile is underrated in my opinion. The Range 20 can really help in the beginning of a combat, the damage is very good and sometimes you just need a damaging power for just one enemy. Also you can use the cheap gauntlets that adds damage to a basic attack. If you play a Wizard with primarily Area Attacks, then it is good to have at least one power that can help you out without hurting nearby friends...</p><p></p><p>Cloud of Dagger is a superbly anti minion power, but for some reasome I simply don't like it even though I play an Orb Wizard myself.</p><p></p><p>Scorching Ray & Thunderwave are both superb and every Wizard should take at least one of them!</p><p></p><p>Overall I find that the Wizard is the only class where I really have problems deciding which of the awesome powers I should take. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>Fighter:</p><p>Cleave: Great Minion Killer ... if you lack a controller or just want to hack Minions to pieces, then take it!</p><p></p><p>Reaping Strike: It's a bit meh for me since it is only good if you miss and even then it's not too much damage for a REAL opponent. Still, if you have a two handed Weapon and only one enemy then it is surely better that a Basic Attack. One more problem ... it sucks for one-handed Weapon Fighters.</p><p></p><p>Tide of Iron: A must for every Shield Fighter! For everyone else absolute useless <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Sure Strike: It would have been an good alternative to the other At-Wills if you would have kept the Strength for damage, but without it ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>While the Fighter have some interesting At-Wills, he mostly have no real choice which to take and humans have to take one at-will that they don't really need (at least till the martial handbook is out).</p></blockquote><p></p>
[QUOTE="Baumi, post: 4348766, member: 2569"] Wizard: Ray of Frost: I don't like the Slow Effect from Ray of Frost to much, but if you are playing a cold-mage with the appropriate feats it can become quite good. Magic Missile is underrated in my opinion. The Range 20 can really help in the beginning of a combat, the damage is very good and sometimes you just need a damaging power for just one enemy. Also you can use the cheap gauntlets that adds damage to a basic attack. If you play a Wizard with primarily Area Attacks, then it is good to have at least one power that can help you out without hurting nearby friends... Cloud of Dagger is a superbly anti minion power, but for some reasome I simply don't like it even though I play an Orb Wizard myself. Scorching Ray & Thunderwave are both superb and every Wizard should take at least one of them! Overall I find that the Wizard is the only class where I really have problems deciding which of the awesome powers I should take. :cool: Fighter: Cleave: Great Minion Killer ... if you lack a controller or just want to hack Minions to pieces, then take it! Reaping Strike: It's a bit meh for me since it is only good if you miss and even then it's not too much damage for a REAL opponent. Still, if you have a two handed Weapon and only one enemy then it is surely better that a Basic Attack. One more problem ... it sucks for one-handed Weapon Fighters. Tide of Iron: A must for every Shield Fighter! For everyone else absolute useless :P Sure Strike: It would have been an good alternative to the other At-Wills if you would have kept the Strength for damage, but without it ... :( While the Fighter have some interesting At-Wills, he mostly have no real choice which to take and humans have to take one at-will that they don't really need (at least till the martial handbook is out). [/QUOTE]
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