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Grading At-Will Powers
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<blockquote data-quote="Mengu" data-source="post: 4348946" data-attributes="member: 65726"><p>I see these powers as being even because I find about equal use for both. Strictly speaking, Sacred flame looks better on paper, but just as often, the urgency of having to take a target down, makes me want to use Lance of Faith, both for the slightly higher damage, and bonus to hit.</p><p> </p><p> </p><p> </p><p></p><p>I find myself using Deft Strike a lot because it basically means I can move 8 and attack. This lets me avoid opportunity attacks as I circle around the battle field. The other great use is being able to shift away from one opponent (like a minion), and go engage another. The mobility granted, is a huge advantage for getting the position I want. Also first round of combat, it lets me get a good angle, and maybe drop my opponent into short range of my thrown daggers. Being able to move 2 squares and toss a dagger during a surprise round is quite handy.</p><p> </p><p> </p><p></p><p>I think you're right on this one.</p><p> </p><p> </p><p></p><p>I see. I still like it as much as Hellish Rebuke, because Hellish Rebuke makes the opponent hesitate to attack you. Dire Radiance makes the opponent hesitate to approach you, which can protect other party members near you.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4348946, member: 65726"] I see these powers as being even because I find about equal use for both. Strictly speaking, Sacred flame looks better on paper, but just as often, the urgency of having to take a target down, makes me want to use Lance of Faith, both for the slightly higher damage, and bonus to hit. I find myself using Deft Strike a lot because it basically means I can move 8 and attack. This lets me avoid opportunity attacks as I circle around the battle field. The other great use is being able to shift away from one opponent (like a minion), and go engage another. The mobility granted, is a huge advantage for getting the position I want. Also first round of combat, it lets me get a good angle, and maybe drop my opponent into short range of my thrown daggers. Being able to move 2 squares and toss a dagger during a surprise round is quite handy. I think you're right on this one. I see. I still like it as much as Hellish Rebuke, because Hellish Rebuke makes the opponent hesitate to attack you. Dire Radiance makes the opponent hesitate to approach you, which can protect other party members near you. [/QUOTE]
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