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Grading At-Will Powers
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<blockquote data-quote="Puggins" data-source="post: 4349342" data-attributes="member: 12386"><p>Probably because the wizards have by far the most combinations available for their at-wills. A human non-wizard basically chooses one power NOT to take. A human wizard still has an ample amount of choices. This will change soon, hopefully. Even the wizard could use one or two more for variety, and the rest need three or four.</p><p></p><p></p><p>The utility is primo. Little things like swarm vulnerabilities help differentiate powers.</p><p></p><p>I'd consider it a reasonable choice IF you grouped with a warlord that used those specific powers. But that makes this highly situational. Bracers of Perfect Shot just don't cut it as a magic item choice for the wizard, IMO.</p><p></p><p>Hmm, I came at it from a different angle- the beauty of this power is that the creatures that most rely on speed (lurkers and skirmishers) would be most vulnerable to this power. And, frankly, slowing a brute so that it has to pound the fighter instead of you is extremely desirable.</p><p></p><p>Very, very big- seems to me it allows the wizard to perform one of his primary functions without using any of his encounter or daily powers on isolated groups. I might change my mind later, but this is the star of the show for now.</p><p></p><p>Certainly can't argue there, and I'll definitely experiment.</p><p></p><p>And only attack vs. will, which brutes hate, by and large.</p></blockquote><p></p>
[QUOTE="Puggins, post: 4349342, member: 12386"] Probably because the wizards have by far the most combinations available for their at-wills. A human non-wizard basically chooses one power NOT to take. A human wizard still has an ample amount of choices. This will change soon, hopefully. Even the wizard could use one or two more for variety, and the rest need three or four. The utility is primo. Little things like swarm vulnerabilities help differentiate powers. I'd consider it a reasonable choice IF you grouped with a warlord that used those specific powers. But that makes this highly situational. Bracers of Perfect Shot just don't cut it as a magic item choice for the wizard, IMO. Hmm, I came at it from a different angle- the beauty of this power is that the creatures that most rely on speed (lurkers and skirmishers) would be most vulnerable to this power. And, frankly, slowing a brute so that it has to pound the fighter instead of you is extremely desirable. Very, very big- seems to me it allows the wizard to perform one of his primary functions without using any of his encounter or daily powers on isolated groups. I might change my mind later, but this is the star of the show for now. Certainly can't argue there, and I'll definitely experiment. And only attack vs. will, which brutes hate, by and large. [/QUOTE]
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