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Grading At-Will Powers
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<blockquote data-quote="KarinsDad" data-source="post: 4349809" data-attributes="member: 2011"><p>Sure, Rogues can do that. IF you have a Rogue in your party. IF your Rogue (or anyone else) has a Frost Weapon. Not all DMs hand out every magical item that the players want, especially ones which might be overly potent in certain synergy combinations like you mention.</p><p></p><p>The point is that it took two feats to make Ray of Frost no longer suboptimal. And in the scenario you suggest, it is most like that the Rogue will take those feats as well, just so that he does not have to depend on the Wizard.</p><p></p><p>Cloud of Daggers can prevent flank. You shouldn't consider only the character in a vacuum.</p><p></p><p>Note: Cloud of Daggers for an Orb user can be put into three squares at the same time (one extended one in round one, one standard action on round two, one action point on round two) which can really screw up enemy tactics and help party tactics. Sure, it doesn't last long, but it can really screw up a Paladin marked opponent (maybe even a minion) if he has to walk into a CoD in order to attack the Paladin (or take damage from the mark). Ditto for Fighter marked synergy with CoD. If the marked opponent moves out of the CoD, the Fighter gets to attack.</p><p></p><p>Lots of synergies with Cloud of Daggers. Like you said, you shouldn't consider only the character in a vacuum.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4349809, member: 2011"] Sure, Rogues can do that. IF you have a Rogue in your party. IF your Rogue (or anyone else) has a Frost Weapon. Not all DMs hand out every magical item that the players want, especially ones which might be overly potent in certain synergy combinations like you mention. The point is that it took two feats to make Ray of Frost no longer suboptimal. And in the scenario you suggest, it is most like that the Rogue will take those feats as well, just so that he does not have to depend on the Wizard. Cloud of Daggers can prevent flank. You shouldn't consider only the character in a vacuum. Note: Cloud of Daggers for an Orb user can be put into three squares at the same time (one extended one in round one, one standard action on round two, one action point on round two) which can really screw up enemy tactics and help party tactics. Sure, it doesn't last long, but it can really screw up a Paladin marked opponent (maybe even a minion) if he has to walk into a CoD in order to attack the Paladin (or take damage from the mark). Ditto for Fighter marked synergy with CoD. If the marked opponent moves out of the CoD, the Fighter gets to attack. Lots of synergies with Cloud of Daggers. Like you said, you shouldn't consider only the character in a vacuum. [/QUOTE]
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