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Grading At-Will Powers
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<blockquote data-quote="Nifft" data-source="post: 4350533" data-attributes="member: 6562"><p>My Human Wizard chose Magic Missile, Thunderwave and Scorching Burst.</p><p></p><p><strong>Magic Missile</strong> - There was exactly one deciding factor: range. Scorching Burst is nice, but Magic Missile is better, because it means combat is happening very far away from me. It's proven very valuable (because my party lacks a Ranger); it could be less valuable in other parties.</p><p></p><p><strong>Thunderwave</strong> - I have this for those very unfortunate occasions when combat is happening in my direct vicinity. It's not an overstatement to say it saved my life at 2nd level, when I was trying to lurk around a corner and suddenly a bunch of skeletons instantiated themselves all around me. I killed about eight skeletons -- half the attack force -- without taking too much damage.</p><p></p><p><strong>Scorching Burst</strong> - This is my usual power, for when combat is happening between my most favorite range (ranged 20) and my least favorite range (close blast).</p><p></p><p>- - -</p><p></p><p>What I discarded, and why:</p><p></p><p><strong>Cloud of Daggers</strong> - Excellent damage, but the control-area is just too small. If it did less damage but in a larger area, or had a longer range, I'd have taken it happily.</p><p></p><p><strong>Ray of Frost</strong> - Poor target defense, and poor side-effect: Slow is not that great for a single-target who's already within 10 squares of me. At mid-range, I want to Push, Immobilize or inflict an attack penalty.</p><p></p><p><strong>Illusory Ambush</strong> - Wasn't available. Is too good to pass up when combined with Psychic Lock, and Dark Fury is easily within my reach, so I'm considering what to trade for it at 11th level.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4350533, member: 6562"] My Human Wizard chose Magic Missile, Thunderwave and Scorching Burst. [b]Magic Missile[/b] - There was exactly one deciding factor: range. Scorching Burst is nice, but Magic Missile is better, because it means combat is happening very far away from me. It's proven very valuable (because my party lacks a Ranger); it could be less valuable in other parties. [b]Thunderwave[/b] - I have this for those very unfortunate occasions when combat is happening in my direct vicinity. It's not an overstatement to say it saved my life at 2nd level, when I was trying to lurk around a corner and suddenly a bunch of skeletons instantiated themselves all around me. I killed about eight skeletons -- half the attack force -- without taking too much damage. [b]Scorching Burst[/b] - This is my usual power, for when combat is happening between my most favorite range (ranged 20) and my least favorite range (close blast). - - - What I discarded, and why: [b]Cloud of Daggers[/b] - Excellent damage, but the control-area is just too small. If it did less damage but in a larger area, or had a longer range, I'd have taken it happily. [b]Ray of Frost[/b] - Poor target defense, and poor side-effect: Slow is not that great for a single-target who's already within 10 squares of me. At mid-range, I want to Push, Immobilize or inflict an attack penalty. [b]Illusory Ambush[/b] - Wasn't available. Is too good to pass up when combined with Psychic Lock, and Dark Fury is easily within my reach, so I'm considering what to trade for it at 11th level. Cheers, -- N [/QUOTE]
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