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Grading At-Will Powers
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<blockquote data-quote="KarinsDad" data-source="post: 4350999" data-attributes="member: 2011"><p>Human or non-human makes no difference. Out of the core single target At Will Wizard attacks, Cloud of Daggers is the best of the bunch the majority of the time.</p><p></p><p></p><p></p><p>I suspect that most of the time, a Wizard will not have a choice. If an enemy is within 10 squares of the Wizard, it is often probably within 4 squares of an ally of the Wizard.</p><p></p><p>PCs tend to not bunch up (it makes enemy AoEs easier and it puts squishy PCs too close to melee). With 5 PCs in a group, it is likely that most of the time, some ally of most PC Wizards (especially Defenders) will often be 4 to 8 squares away from the Wizard and closer to enemies. That's often how the game is played by many people. 10 squares attack range forces the Wizard to be in fairly close to his allies.</p><p></p><p>But, most players of Wizards will not usually have their Wizards right on the tail of their allies. It puts them too close to enemies.</p><p></p><p></p><p></p><p>The key word in your sentence here is "if".</p><p></p><p>40% chance by the PC to (sometimes) prevent a 50% chance by the monster to hit versus 100% chance to do 2 damage and an extra 10% chance to do initial damage.</p><p></p><p>So 1 time in 5 at best (and worse than that if the creature is within charge range or has a ranged attack), RoF MIGHT slow a creature where it actually affects a single attack in combat.</p><p></p><p>Remember, against Brutes it's often closer to 25% (or less) chance on average to prevent 50%.</p><p></p><p>What does the 2 At Will power Wizard with RoF do when he needs to attack a Brute near his allies? Mostly nothing if he cannot AoE him or does not have a different power that affects Reflex or Will.</p><p></p><p>Ditto for most Controllers, Minions and Soldiers as well. Their Forts are not nearly as high compared to their Reflex as Brutes, but it is still typically higher.</p><p></p><p></p><p></p><p>I view this opinion (no offense) as the typical player entitlement one. "Wizards are not good enough controllers, so I'm glad that they now have a better option."</p><p></p><p>Wizards are great controllers. My Wizard rocks and he does not have any non-core abilities. At Will abilities are not good controller options, Per Encounter and Daily abilities are the good controller options. And that is how it should be (IMO). If the At Will powers become too good for controlling, players of Wizards will use their Per Encounter and Dailies less often.</p><p></p><p>I also opine that the game will get more and more unbalanced (with regard to this and with regard to many areas of the game) as more and more splat book options become available. It is pretty much inevitable due to synergies. At least IMO.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4350999, member: 2011"] Human or non-human makes no difference. Out of the core single target At Will Wizard attacks, Cloud of Daggers is the best of the bunch the majority of the time. I suspect that most of the time, a Wizard will not have a choice. If an enemy is within 10 squares of the Wizard, it is often probably within 4 squares of an ally of the Wizard. PCs tend to not bunch up (it makes enemy AoEs easier and it puts squishy PCs too close to melee). With 5 PCs in a group, it is likely that most of the time, some ally of most PC Wizards (especially Defenders) will often be 4 to 8 squares away from the Wizard and closer to enemies. That's often how the game is played by many people. 10 squares attack range forces the Wizard to be in fairly close to his allies. But, most players of Wizards will not usually have their Wizards right on the tail of their allies. It puts them too close to enemies. The key word in your sentence here is "if". 40% chance by the PC to (sometimes) prevent a 50% chance by the monster to hit versus 100% chance to do 2 damage and an extra 10% chance to do initial damage. So 1 time in 5 at best (and worse than that if the creature is within charge range or has a ranged attack), RoF MIGHT slow a creature where it actually affects a single attack in combat. Remember, against Brutes it's often closer to 25% (or less) chance on average to prevent 50%. What does the 2 At Will power Wizard with RoF do when he needs to attack a Brute near his allies? Mostly nothing if he cannot AoE him or does not have a different power that affects Reflex or Will. Ditto for most Controllers, Minions and Soldiers as well. Their Forts are not nearly as high compared to their Reflex as Brutes, but it is still typically higher. I view this opinion (no offense) as the typical player entitlement one. "Wizards are not good enough controllers, so I'm glad that they now have a better option." Wizards are great controllers. My Wizard rocks and he does not have any non-core abilities. At Will abilities are not good controller options, Per Encounter and Daily abilities are the good controller options. And that is how it should be (IMO). If the At Will powers become too good for controlling, players of Wizards will use their Per Encounter and Dailies less often. I also opine that the game will get more and more unbalanced (with regard to this and with regard to many areas of the game) as more and more splat book options become available. It is pretty much inevitable due to synergies. At least IMO. [/QUOTE]
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