Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grading At-Will Powers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 4352400" data-attributes="member: 40961"><p>I think you can only grade powers in context, rather than between classes. So with that in mind, here's my take.</p><p></p><p>*CLERIC*</p><p>7 / Lance of Faith</p><p>7 / Priest's Shield (Righteous Brand is useless without allies around, this isn't)</p><p>9 / Righteous Brand (but its really good WITH allies around)</p><p>8 / Sacred Flame (small damage decrease from LoF, but great side effect)</p><p></p><p>*FIGHTER*</p><p>8 / Cleave</p><p>8 / Reaping Strike (cleave and reaping strike make a great combo because they're each best against different things)</p><p>5 / Sure Strike (this isn't that bad at higher levels, but is never great)</p><p>7 / Tide of Iron</p><p></p><p>*PALADIN*</p><p>7 / Bolstering Strike (maintain a damage buffer of temp hp)</p><p>7 / Enfeebling Strike</p><p>6 / Holy Strike</p><p>8 / Valiant Strike (bonus to hit! bonus to hit!)</p><p></p><p>*RANGER*</p><p>2 / Careful Strike (sucks because twin strike is better)</p><p>5 / Hit and Run (not bad but nimble strike is better)</p><p>8 / Nimble Strike (guarantees mobility, forever, with an at will)</p><p>9 / Twin Strike</p><p></p><p>*ROGUE*</p><p>8 / Deft Strike (its like tumble, at will. shift out of reach, then deft strike back to your chosen square)</p><p>7 / Piercing Strike</p><p>7 / Riposte Strike (a good standby for str rogues)</p><p>7 / Sly Flourish (a good standby for cha rogues)</p><p></p><p>*WARLOCK*</p><p>8 / Dire Radiance (can be used to control movement. hit with it, then position yourself to obstruct)</p><p>6 / Eldritch Blast</p><p>8 / Eyebite</p><p>7 / Hellish Rebuke</p><p></p><p>*WARLORD*</p><p>6 / Commander's Strike</p><p>6 / Furious Smash</p><p>6 / Viper's Strike</p><p>6 / Wolf Pack Tactics (none of these leap out at me, all are ok though)</p><p></p><p>*WIZARD*</p><p>7 / Cloud of Daggers (secretly, this just does 1d6+int+wis, with wis on a miss, the rest of the text rarely comes up)</p><p>7 / Magic Missile (only good for range, but not bad if paired with scorching burst since you need one single target at will)</p><p>7 / Ray of Frost (good if you're a cold focused caster with the right feats)</p><p>9 / Scorching Burst (the best of the best, AoE on tap)</p><p>7 / Thunderwave (good, but not great, the need for a close blast can be better filled with encounter powers)</p><p>7 / Illusionary Foes</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4352400, member: 40961"] I think you can only grade powers in context, rather than between classes. So with that in mind, here's my take. *CLERIC* 7 / Lance of Faith 7 / Priest's Shield (Righteous Brand is useless without allies around, this isn't) 9 / Righteous Brand (but its really good WITH allies around) 8 / Sacred Flame (small damage decrease from LoF, but great side effect) *FIGHTER* 8 / Cleave 8 / Reaping Strike (cleave and reaping strike make a great combo because they're each best against different things) 5 / Sure Strike (this isn't that bad at higher levels, but is never great) 7 / Tide of Iron *PALADIN* 7 / Bolstering Strike (maintain a damage buffer of temp hp) 7 / Enfeebling Strike 6 / Holy Strike 8 / Valiant Strike (bonus to hit! bonus to hit!) *RANGER* 2 / Careful Strike (sucks because twin strike is better) 5 / Hit and Run (not bad but nimble strike is better) 8 / Nimble Strike (guarantees mobility, forever, with an at will) 9 / Twin Strike *ROGUE* 8 / Deft Strike (its like tumble, at will. shift out of reach, then deft strike back to your chosen square) 7 / Piercing Strike 7 / Riposte Strike (a good standby for str rogues) 7 / Sly Flourish (a good standby for cha rogues) *WARLOCK* 8 / Dire Radiance (can be used to control movement. hit with it, then position yourself to obstruct) 6 / Eldritch Blast 8 / Eyebite 7 / Hellish Rebuke *WARLORD* 6 / Commander's Strike 6 / Furious Smash 6 / Viper's Strike 6 / Wolf Pack Tactics (none of these leap out at me, all are ok though) *WIZARD* 7 / Cloud of Daggers (secretly, this just does 1d6+int+wis, with wis on a miss, the rest of the text rarely comes up) 7 / Magic Missile (only good for range, but not bad if paired with scorching burst since you need one single target at will) 7 / Ray of Frost (good if you're a cold focused caster with the right feats) 9 / Scorching Burst (the best of the best, AoE on tap) 7 / Thunderwave (good, but not great, the need for a close blast can be better filled with encounter powers) 7 / Illusionary Foes [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grading At-Will Powers
Top