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Grading At-Will Powers
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<blockquote data-quote="KarinsDad" data-source="post: 4352999" data-attributes="member: 2011"><p>The chances to hit on average for Reflex Defenses are nearly identical with Will Defenses (not on any given creature, but overall throughout the MM).</p><p></p><p>I consider 2 auto-damage on 16 attacks for 32 total points of damage (this happens regardless of hit or miss) to be a lot more useful than stopping 1 opponent from attacking back once in 16 of his attacks (on rounds he is attacked by Illusory Ambush), especially considering that CoD will also often drop multiple attacks by auto-dropping minions.</p><p></p><p>A PC doing 32 extra points of damage (and possibly killing multiple minions which stops a lot of damage back) versus him stopping one enemy from doing 10 points back once in 16 counterattacks.</p><p></p><p>It doesn't take much to realize which one has a LOT more utility (and bump Wis up to 16 or 18 and it becomes moreso).</p><p></p><p>The only reason Illusory Ambush is not totally lame like Ray of Frost is that it does more average damage. It is only partially lame compared to Magic Missile and even moreso to Cloud of Daggers.</p><p></p><p>Does the math really not mean anything to people?</p><p></p><p></p><p>4E has very few ways to incapacitate opponents. Damage is the most common one. Anything that increases damage decreases the number of enemy attacks per encounter and decreases the number of resources required on a given encounter.</p><p></p><p></p><p>PS. My Wizard PC has Int 20 and Wis 12 for only one point of damage and I still would not take Illusory Ambush because 16 points of damage in 16 attacks (plus minion killing) is vastly preferable to stopping one counterattack one time in 16. Math 101. It's beyond a no brainer for Wizards with Wis 14 or higher. Why gimp yourself?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4352999, member: 2011"] The chances to hit on average for Reflex Defenses are nearly identical with Will Defenses (not on any given creature, but overall throughout the MM). I consider 2 auto-damage on 16 attacks for 32 total points of damage (this happens regardless of hit or miss) to be a lot more useful than stopping 1 opponent from attacking back once in 16 of his attacks (on rounds he is attacked by Illusory Ambush), especially considering that CoD will also often drop multiple attacks by auto-dropping minions. A PC doing 32 extra points of damage (and possibly killing multiple minions which stops a lot of damage back) versus him stopping one enemy from doing 10 points back once in 16 counterattacks. It doesn't take much to realize which one has a LOT more utility (and bump Wis up to 16 or 18 and it becomes moreso). The only reason Illusory Ambush is not totally lame like Ray of Frost is that it does more average damage. It is only partially lame compared to Magic Missile and even moreso to Cloud of Daggers. Does the math really not mean anything to people? 4E has very few ways to incapacitate opponents. Damage is the most common one. Anything that increases damage decreases the number of enemy attacks per encounter and decreases the number of resources required on a given encounter. PS. My Wizard PC has Int 20 and Wis 12 for only one point of damage and I still would not take Illusory Ambush because 16 points of damage in 16 attacks (plus minion killing) is vastly preferable to stopping one counterattack one time in 16. Math 101. It's beyond a no brainer for Wizards with Wis 14 or higher. Why gimp yourself? [/QUOTE]
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