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Grading At-Will Powers
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<blockquote data-quote="Switchback" data-source="post: 4353202" data-attributes="member: 69793"><p>I get what your saying, but a monster cannot have .75 less Will. It has to be the same or a whole number more or less. Nothing is forcing you to attack Will 50% of the time and Reflex 50%. Options are always good. My daily is Flaming Sphere, and once it gets brought out it becomes almost an At-will to hit reflex at 2d6+INT, so I think it goes good with I.Ambush for instance.</p><p></p><p>The whole point of this thread is to put powers in a box and judge them I realize, but its much harder to do in 4e reliably. Because much of the strategy in the game comes in the combats themselves, where in past versions it was more in building your character. A +12 to hit was always a plus 12. But now it matters what defense you hit, when you hit it, what your allies are doing, what other powers you have, etc.</p><p></p><p>Your Tier point is worthwhile. I think it might be worth considering as well for instance that at low levels, many common monsters (kobolds, orc’s, goblins, little animal critters) just due to the nature of being low level and weak might tend to have higher reflex than average vs higher level creatures that get stronger and more beefier. The old MM’s would call this ‘common, uncommon, rare’ etc for how often they appeared. But humanoid types are probably the most common and you can make good assumptions about them. You can also retrain powers now and thus, there is nothing stopping you from taking one At-Will for a couple levels, then deciding in a few more, another one suits your needs better. If you know your campaign is going to spend the next few months engaging with drow in the underdark that alone might lead you to choose a few things differently.</p><p></p><p>It's interesting hearing how other players judge things, but I remain totally unconvinced that it is 'incomprehensible' to choose anything but CoD as your single target AT-Will as posited earlier.</p></blockquote><p></p>
[QUOTE="Switchback, post: 4353202, member: 69793"] I get what your saying, but a monster cannot have .75 less Will. It has to be the same or a whole number more or less. Nothing is forcing you to attack Will 50% of the time and Reflex 50%. Options are always good. My daily is Flaming Sphere, and once it gets brought out it becomes almost an At-will to hit reflex at 2d6+INT, so I think it goes good with I.Ambush for instance. The whole point of this thread is to put powers in a box and judge them I realize, but its much harder to do in 4e reliably. Because much of the strategy in the game comes in the combats themselves, where in past versions it was more in building your character. A +12 to hit was always a plus 12. But now it matters what defense you hit, when you hit it, what your allies are doing, what other powers you have, etc. Your Tier point is worthwhile. I think it might be worth considering as well for instance that at low levels, many common monsters (kobolds, orc’s, goblins, little animal critters) just due to the nature of being low level and weak might tend to have higher reflex than average vs higher level creatures that get stronger and more beefier. The old MM’s would call this ‘common, uncommon, rare’ etc for how often they appeared. But humanoid types are probably the most common and you can make good assumptions about them. You can also retrain powers now and thus, there is nothing stopping you from taking one At-Will for a couple levels, then deciding in a few more, another one suits your needs better. If you know your campaign is going to spend the next few months engaging with drow in the underdark that alone might lead you to choose a few things differently. It's interesting hearing how other players judge things, but I remain totally unconvinced that it is 'incomprehensible' to choose anything but CoD as your single target AT-Will as posited earlier. [/QUOTE]
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