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Grading At-Will Powers
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<blockquote data-quote="KarinsDad" data-source="post: 4355467" data-attributes="member: 2011"><p>My ratings for these (not compared to other class At Will powers):</p><p></p><p>A / Cloud of Daggers</p><p>B+ / Magic Missile</p><p>C- / Ray of Frost (Fort save, lowest damage, Slow rarely affects combat, yikes!)</p><p>B- / Illusory Ambush (sorry, but if taking only one single target At Will, Magic Missile affects combat more overall by doing more extra damage than IA saves with its -2)</p><p></p><p>By definition, most Wizards should have an area of effect At Will power. So, these powers have a slightly higher rating just because one of them is practically required. I really cannot see a real helpful Wizard without an At Will AoE except possibly at high level where he has so many Per Encounter (and Daily) area powers that he does not need an At Will one (and even this does not sound like a real strong strategy).</p><p></p><p>A+ / Scorching Burst</p><p>A- / Thunderwave</p><p></p><p>I use Scorching Burst a lot, probably close to 50% of the time. In 12 encounters, I have used Thunderwave in two rounds (once to great effect saving a fellow PC from a swarm but that required using it twice due to it missing on the first try and with an action point succeeding on the second try, once to no effect trying to move a Dragon right next to my PC).</p><p></p><p></p><p>For my human PC Wizard, I took Cloud of Daggers, Scorching Burst, and Thunderwave.</p><p></p><p>I could see taking Illusory Ambush, but only as a Human Wizard with Scorching Burst and Cloud of Daggers as the other two At Wills. But if only taking one At Will single target power, Illusory Ambush is not as good as Cloud of Daggers or Magic Missile (on average). It sounds better than it actually is.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4355467, member: 2011"] My ratings for these (not compared to other class At Will powers): A / Cloud of Daggers B+ / Magic Missile C- / Ray of Frost (Fort save, lowest damage, Slow rarely affects combat, yikes!) B- / Illusory Ambush (sorry, but if taking only one single target At Will, Magic Missile affects combat more overall by doing more extra damage than IA saves with its -2) By definition, most Wizards should have an area of effect At Will power. So, these powers have a slightly higher rating just because one of them is practically required. I really cannot see a real helpful Wizard without an At Will AoE except possibly at high level where he has so many Per Encounter (and Daily) area powers that he does not need an At Will one (and even this does not sound like a real strong strategy). A+ / Scorching Burst A- / Thunderwave I use Scorching Burst a lot, probably close to 50% of the time. In 12 encounters, I have used Thunderwave in two rounds (once to great effect saving a fellow PC from a swarm but that required using it twice due to it missing on the first try and with an action point succeeding on the second try, once to no effect trying to move a Dragon right next to my PC). For my human PC Wizard, I took Cloud of Daggers, Scorching Burst, and Thunderwave. I could see taking Illusory Ambush, but only as a Human Wizard with Scorching Burst and Cloud of Daggers as the other two At Wills. But if only taking one At Will single target power, Illusory Ambush is not as good as Cloud of Daggers or Magic Missile (on average). It sounds better than it actually is. [/QUOTE]
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