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Grading At-Will Powers
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<blockquote data-quote="Fedifensor" data-source="post: 4356644" data-attributes="member: 7289"><p>You know, I did an entire post showing the math on this, and you're still going back to your 6% number, skipping several things. There's the synergy with Psychic Lock (which becomes a no-brainer if you have a psychic at-will power), the value increases when you target a foe weak to Will attacks, causing an attack to miss also allows the target to avoid status effects that occur on a hit, and the value increases considerably when the enemy uses attacks that affect multiple targets. All these things occur in addition to the power's damage capability - it's not an either/or situation.</p><p></p><p>Furthermore, the value of IA is also based on how hard it is for the enemy to hit without that penalty. In an extreme case, when the enemy normally needs a 16+ to hit you, the -4 penalty of IA + Psychic Lock makes it so the enemy needs a natural 20. That seriously changes the average damage/round numbers.</p><p></p><p></p><p></p><p>On the other hand, several daily powers last multiple rounds - Flaming Sphere can be up for an entire combat. As for whether an encounter power is appropriate - I don't know about you, but I choose my encounter powers based upon which ones have the most widespread applications, because I know they will be used in every combat.</p><p></p><p></p><p>It's metagaming to catch your breath and patch up your wounds after a group of monsters has just tried to kill you? If Jim the mage knows he needs a brief breather to refresh his spells, and that there's goblins in the next room, do you think he's going to charge straight in, or take the 5 minutes to go in with his full capabilities?</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 4356644, member: 7289"] You know, I did an entire post showing the math on this, and you're still going back to your 6% number, skipping several things. There's the synergy with Psychic Lock (which becomes a no-brainer if you have a psychic at-will power), the value increases when you target a foe weak to Will attacks, causing an attack to miss also allows the target to avoid status effects that occur on a hit, and the value increases considerably when the enemy uses attacks that affect multiple targets. All these things occur in addition to the power's damage capability - it's not an either/or situation. Furthermore, the value of IA is also based on how hard it is for the enemy to hit without that penalty. In an extreme case, when the enemy normally needs a 16+ to hit you, the -4 penalty of IA + Psychic Lock makes it so the enemy needs a natural 20. That seriously changes the average damage/round numbers. On the other hand, several daily powers last multiple rounds - Flaming Sphere can be up for an entire combat. As for whether an encounter power is appropriate - I don't know about you, but I choose my encounter powers based upon which ones have the most widespread applications, because I know they will be used in every combat. It's metagaming to catch your breath and patch up your wounds after a group of monsters has just tried to kill you? If Jim the mage knows he needs a brief breather to refresh his spells, and that there's goblins in the next room, do you think he's going to charge straight in, or take the 5 minutes to go in with his full capabilities? [/QUOTE]
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