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Grading At-Will Powers
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<blockquote data-quote="Fedifensor" data-source="post: 4357365" data-attributes="member: 7289"><p>I plan to take Psychic Lock ASAP for my high-AC human wizard build (who I plan to use as a secondary character in LFR). It really depends on your build and your goals. I don't think it is as rare as you feel it is, but we'll just have to agree to disagree.</p><p></p><p></p><p>True, but it's still there, and it's one of only three solos that would threaten a level 30 party (or four if I go down to a lower level to get the Runescribed Dracolich), so it's worth noting. And there's no way I'm using Orcus as an example, when fighting him is a once in a lifetime encounter that requires special circumstances for the PCs to win.</p><p></p><p></p><p>I gave several other examples...there were only two level 30 creatures in the MM, and I used both. I'm not picking a ridiculous example when I use all the available creatures for that level as examples...and I also gave two examples for each of the other two tiers.</p><p></p><p></p><p>That's why my wizard chose Icy Terrain as his level 1 encounter power. Easier to hit multiple targets, has a controlling effect (prone), and can block foes due to the difficult terrain. I expect that it will be used every combat.</p><p></p><p>It gets down to play style. I see encounter powers as the big guns of an encounter, and I want the flexibility to use those big guns so I'm not stuck relying exclusively on at-will powers.</p><p></p><p></p><p>I think keterys and I are on the same page, here. Search room, search bodies, apply bandages, agree on where to go next...and you've just done a short rest.</p><p></p><p></p><p>My group would chase the enemies for a different reason...if reinforcements are warned, we're likely to be attacked in the next 5 minutes, which means we won't have time to apply bandages and do the other typical short rest activities. You don't take a break when you know you're about to be attacked. But that's a situation forced upon you by the circumstances, not a deliberate choice to press on.</p><p></p><p></p><p>Okay, you get points for mentioning CoH/CoV...even though I haven't been able to play at all since 4E was released, I've been a player since Beta. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Fedifensor, post: 4357365, member: 7289"] I plan to take Psychic Lock ASAP for my high-AC human wizard build (who I plan to use as a secondary character in LFR). It really depends on your build and your goals. I don't think it is as rare as you feel it is, but we'll just have to agree to disagree. True, but it's still there, and it's one of only three solos that would threaten a level 30 party (or four if I go down to a lower level to get the Runescribed Dracolich), so it's worth noting. And there's no way I'm using Orcus as an example, when fighting him is a once in a lifetime encounter that requires special circumstances for the PCs to win. I gave several other examples...there were only two level 30 creatures in the MM, and I used both. I'm not picking a ridiculous example when I use all the available creatures for that level as examples...and I also gave two examples for each of the other two tiers. That's why my wizard chose Icy Terrain as his level 1 encounter power. Easier to hit multiple targets, has a controlling effect (prone), and can block foes due to the difficult terrain. I expect that it will be used every combat. It gets down to play style. I see encounter powers as the big guns of an encounter, and I want the flexibility to use those big guns so I'm not stuck relying exclusively on at-will powers. I think keterys and I are on the same page, here. Search room, search bodies, apply bandages, agree on where to go next...and you've just done a short rest. My group would chase the enemies for a different reason...if reinforcements are warned, we're likely to be attacked in the next 5 minutes, which means we won't have time to apply bandages and do the other typical short rest activities. You don't take a break when you know you're about to be attacked. But that's a situation forced upon you by the circumstances, not a deliberate choice to press on. Okay, you get points for mentioning CoH/CoV...even though I haven't been able to play at all since 4E was released, I've been a player since Beta. :) [/QUOTE]
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