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Grading At-Will Powers
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<blockquote data-quote="Fedifensor" data-source="post: 4357602" data-attributes="member: 7289"><p>Icy Terrain shines in many situations, but the best use is when there's a chokepoint on the map that your Defenders are holding. If necessary, ready an action to use Icy Terrain right before your defenders act - that will ensure they take advantage of the enemies being prone. Likewise, if it is an issue, ranged PCs can hold their action to fire right after the enemy stands up.</p><p></p><p>The biggest thing Icy Terrain does, besides the damage, is keep melee foes from advancing on you in their next turn. Even after they take an action to stand, the difficult terrain keeps them from shifting, and slows their movement down enough so you've bought an extra turn from being engaged in melee. The damage, while only equivalent to Scorching Burst, hits multiple foes...and is more accurate than other powers if you have the Wintertouched feat.</p><p></p><p></p><p>Fortunately, the majority of foes are melee-oriented.</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 4357602, member: 7289"] Icy Terrain shines in many situations, but the best use is when there's a chokepoint on the map that your Defenders are holding. If necessary, ready an action to use Icy Terrain right before your defenders act - that will ensure they take advantage of the enemies being prone. Likewise, if it is an issue, ranged PCs can hold their action to fire right after the enemy stands up. The biggest thing Icy Terrain does, besides the damage, is keep melee foes from advancing on you in their next turn. Even after they take an action to stand, the difficult terrain keeps them from shifting, and slows their movement down enough so you've bought an extra turn from being engaged in melee. The damage, while only equivalent to Scorching Burst, hits multiple foes...and is more accurate than other powers if you have the Wintertouched feat. Fortunately, the majority of foes are melee-oriented. [/QUOTE]
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