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Grading At-Will Powers
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<blockquote data-quote="KarinsDad" data-source="post: 4357615" data-attributes="member: 2011"><p>Help me understand???</p><p></p><p>Not according to KotS.</p><p></p><p>Not according to the DMG XP and encounter guidelines.</p><p></p><p>If the team uses up their per encounter resources for each single individual encounter in KotS and an entire section of the dungeon attacks them, they could be toast.</p><p></p><p>Sometimes, using an encounter (or daily) power can be overkill (e.g. like using it on a bloodied foe and taking him to -7, -2 is sufficient).</p><p></p><p></p><p></p><p>Who says that encounter powers exist to be used almost every encounter? They are designed to be used a maximum of once per encounter each, but nothing indicates that they exist to be used almost every encounter.</p><p></p><p>That's a design assumption on your part. And to me, one that sooner or later will bite the PCs if followed religiously.</p><p></p><p>To me, encounter powers exist to change the course of battle as required if possible. They are slightly more powerful powers as per PHB page 54. That is why you only get one of each. My design assumption here is different than yours.</p><p></p><p>In 3E, I always gave my players "big gun" magical items. For example, a Wand of 5D6 Fireball with 4 charges for 3rd level PCs. The reason is so that they could go to the well when they needed to do so. Empower the players to use up stronger limited resources.</p><p></p><p></p><p>That to me is the primary goal of the 4E Encounter and Daily powers (and not just the Daily powers). Go to the well powers, not use them up to help combat go quicker every time powers. Sure, do that sometimes when it seems appropriate. Just not: round 1, Encounter Power, round 2, Encounter Power, round 3, Encounter Power practically every time.</p><p></p><p></p><p>4E doesn't have as many magical items options in the go to the well area. Typically, it is only a few per day per PC.</p><p></p><p>The primary options they have are Per Encounter and Daily go to the well powers. If players use up their Encounter powers in every encounter, they shouldn't be surprised if they are suddenly forced to use up one or more Daily powers (or even TPKed) if they are suddenly faced with two or three back to back or simultaneous encounters.</p><p></p><p>Note: I have no problem with people using up Encounter powers in an encounter. It's often a good tactic. I have an issue with people thinking that using up all or most of their encounter powers every single encounter and resting between encounters is the only or preferable way to play.</p><p></p><p></p><p></p><p>I also agree that the team needs to catch their breath every once in a while. I have said that multiple times now. Rest when you need to is fine.</p><p></p><p>But, I don't want everyone on my team using up most or all of their encounter powers every single encounter and then demanding to rest every single time. I disagree that the team should do this. Teams who do that are metagaming. Again, IMO.</p><p></p><p></p><p></p><p>So now, you are saying that instead of the players being Lemmings and conforming the PC actions to the recovery rules, the DM should be a Lemming and conform his dungeon design to the recovery rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4357615, member: 2011"] Help me understand??? Not according to KotS. Not according to the DMG XP and encounter guidelines. If the team uses up their per encounter resources for each single individual encounter in KotS and an entire section of the dungeon attacks them, they could be toast. Sometimes, using an encounter (or daily) power can be overkill (e.g. like using it on a bloodied foe and taking him to -7, -2 is sufficient). Who says that encounter powers exist to be used almost every encounter? They are designed to be used a maximum of once per encounter each, but nothing indicates that they exist to be used almost every encounter. That's a design assumption on your part. And to me, one that sooner or later will bite the PCs if followed religiously. To me, encounter powers exist to change the course of battle as required if possible. They are slightly more powerful powers as per PHB page 54. That is why you only get one of each. My design assumption here is different than yours. In 3E, I always gave my players "big gun" magical items. For example, a Wand of 5D6 Fireball with 4 charges for 3rd level PCs. The reason is so that they could go to the well when they needed to do so. Empower the players to use up stronger limited resources. That to me is the primary goal of the 4E Encounter and Daily powers (and not just the Daily powers). Go to the well powers, not use them up to help combat go quicker every time powers. Sure, do that sometimes when it seems appropriate. Just not: round 1, Encounter Power, round 2, Encounter Power, round 3, Encounter Power practically every time. 4E doesn't have as many magical items options in the go to the well area. Typically, it is only a few per day per PC. The primary options they have are Per Encounter and Daily go to the well powers. If players use up their Encounter powers in every encounter, they shouldn't be surprised if they are suddenly forced to use up one or more Daily powers (or even TPKed) if they are suddenly faced with two or three back to back or simultaneous encounters. Note: I have no problem with people using up Encounter powers in an encounter. It's often a good tactic. I have an issue with people thinking that using up all or most of their encounter powers every single encounter and resting between encounters is the only or preferable way to play. I also agree that the team needs to catch their breath every once in a while. I have said that multiple times now. Rest when you need to is fine. But, I don't want everyone on my team using up most or all of their encounter powers every single encounter and then demanding to rest every single time. I disagree that the team should do this. Teams who do that are metagaming. Again, IMO. So now, you are saying that instead of the players being Lemmings and conforming the PC actions to the recovery rules, the DM should be a Lemming and conform his dungeon design to the recovery rules. ;) [/QUOTE]
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