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Grading At-Will Powers
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<blockquote data-quote="KarinsDad" data-source="post: 4363248" data-attributes="member: 2011"><p>With Commander's Strike , the ally gets an extra attack on the Warlord's turn. The ally still get his normal actions on his normal turn. The ally does not lose his normal turn.</p><p></p><p></p><p>That Commander's Strike attack is typically better to hit than what the Warlord himself can do.</p><p></p><p>That attack has +Int damage.</p><p></p><p>Take an example of the Warlord at 16 Int, +6 to hit for ~8 damage and a Fighter is +7 to hit for ~10 damage, the Fighter gets an extra attack at +7 to hit for ~13 damage.</p><p></p><p>+7 ~13 is greater than +6 ~8.</p><p></p><p></p><p>If the Warlord used Wolf Pack Tactics, he would be +8 ~8 damage (vs. +7 ~13) and Commander's Strike is still often better (there is no guarantee that the Fighter still gets the flank, or would not have had the flank anyway).</p><p></p><p></p><p>If the Warlord used Viper Strike, he would be +6 ~8 damage (vs. +7 ~13) and Commander's Strike is still often better (there is no guarantee that the Fighter would get an opportunity attack or a flank).</p><p></p><p></p><p>And Furious Smash is hardly helpful at all. Two attacks by the Fighter (one of them with a boost to damage) is typically a lot better than a boost to hit and damage IF the Warlord hits for a minor amount of damage.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4363248, member: 2011"] With Commander's Strike , the ally gets an extra attack on the Warlord's turn. The ally still get his normal actions on his normal turn. The ally does not lose his normal turn. That Commander's Strike attack is typically better to hit than what the Warlord himself can do. That attack has +Int damage. Take an example of the Warlord at 16 Int, +6 to hit for ~8 damage and a Fighter is +7 to hit for ~10 damage, the Fighter gets an extra attack at +7 to hit for ~13 damage. +7 ~13 is greater than +6 ~8. If the Warlord used Wolf Pack Tactics, he would be +8 ~8 damage (vs. +7 ~13) and Commander's Strike is still often better (there is no guarantee that the Fighter still gets the flank, or would not have had the flank anyway). If the Warlord used Viper Strike, he would be +6 ~8 damage (vs. +7 ~13) and Commander's Strike is still often better (there is no guarantee that the Fighter would get an opportunity attack or a flank). And Furious Smash is hardly helpful at all. Two attacks by the Fighter (one of them with a boost to damage) is typically a lot better than a boost to hit and damage IF the Warlord hits for a minor amount of damage. [/QUOTE]
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