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Grading At-Will Powers
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<blockquote data-quote="Mengu" data-source="post: 4585073" data-attributes="member: 65726"><p>Valid points (if a bit situational), I might bump it up to an A, depending on other feedback.</p><p> </p><p></p><p> </p><p>But in practice, it is. The fighters with Tide of Iron can't seem to use it very well to provide flanks. But Footwork Lure can easily open up great flank opportunities to the rogue, without exposing the rogue as much to the enemy line. Mechanically, they do the same thing, but tactically, Footwork Lure is a knotch better.</p><p> </p><p></p><p> </p><p>It depends on the build. For a battlerager who is giving up weapon talent and a point of proficiency, it perfectly makes up for the lost attack bonus. I may have been a little too excited about this fix for Sure Strike. I'll consider knocking it down to B+.</p><p> </p><p></p><p> </p><p>At low level, your Wisdom modifier is what makes up for the enhancement bonus to damage, and you can usually give your beast companion a flank. It didn't seem too different than Sly Flourish, but I guess not using a weapon, you're not getting any weapon focused magic or feats, which makes it a bit worse. I'll gladly knock this down to a C.</p><p> </p><p></p><p> </p><p>Brash Assault makes me scartch my head also. I haven't seen it or anything like it in action though, that's why I was giving it the benefit of the doubt. For a moment let's assume monsters will always take the attack. I think it becomes a question of how outnumbered you are. If you and an ally are outnumbered 4 to 2, that means enemies take 4 attacks against your 2. Changing that ratio to 5 attacks verses 3 is beneficial. However if you outnumber the enemy 2 to 1, you're giving them an extra attack, changing your ratio to 3 to 2 which is advantageous for the enemy.</p><p> </p><p>Once the DM figures this out, it's easy enough to make the quick calculation and essentially always screw the player. I'll knock it down to a D.</p><p> </p><p>Thanks for the feedback.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4585073, member: 65726"] Valid points (if a bit situational), I might bump it up to an A, depending on other feedback. But in practice, it is. The fighters with Tide of Iron can't seem to use it very well to provide flanks. But Footwork Lure can easily open up great flank opportunities to the rogue, without exposing the rogue as much to the enemy line. Mechanically, they do the same thing, but tactically, Footwork Lure is a knotch better. It depends on the build. For a battlerager who is giving up weapon talent and a point of proficiency, it perfectly makes up for the lost attack bonus. I may have been a little too excited about this fix for Sure Strike. I'll consider knocking it down to B+. At low level, your Wisdom modifier is what makes up for the enhancement bonus to damage, and you can usually give your beast companion a flank. It didn't seem too different than Sly Flourish, but I guess not using a weapon, you're not getting any weapon focused magic or feats, which makes it a bit worse. I'll gladly knock this down to a C. Brash Assault makes me scartch my head also. I haven't seen it or anything like it in action though, that's why I was giving it the benefit of the doubt. For a moment let's assume monsters will always take the attack. I think it becomes a question of how outnumbered you are. If you and an ally are outnumbered 4 to 2, that means enemies take 4 attacks against your 2. Changing that ratio to 5 attacks verses 3 is beneficial. However if you outnumber the enemy 2 to 1, you're giving them an extra attack, changing your ratio to 3 to 2 which is advantageous for the enemy. Once the DM figures this out, it's easy enough to make the quick calculation and essentially always screw the player. I'll knock it down to a D. Thanks for the feedback. [/QUOTE]
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