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Grading At-Will Powers
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<blockquote data-quote="keterys" data-source="post: 4743989" data-attributes="member: 43019"><p>I'm intending to take a pass through the book that this thread has become, so that I can summarize and recreate it, and also split off a PH2 (and beyond) thread. I'll be going through trying to see if I should adjust any ratings on the front page, and adding ones for, say, Martial Power as I do so, but I'd also like to justify ratings given. I'm thinking of adding a section something like this for the powers - can you let me know if it's useful, not useful, or any suggested changes.</p><p></p><p>Grade Justifications:</p><p></p><p>When listing notable advantages and disadvantages of a power I’ll tag each with a number of + or – signs. One (+/-) signifies a minor advantage or disadvantage, two (++/--) moderate, three major, four extreme. These are not intended to be equivalent in any way; a single moderate advantage or disadvantage might outweigh several minor ones and a minor advantage might outweigh a minor disadvantage. </p><p></p><p>*CLERIC*[sblock]<strong>Lance of Faith: B+</strong></p><p>Damage – Average </p><p> Advantage – Radiant (+), +2 attack bonus to an ally (++)</p><p> Disadvantage – Short range (-)</p><p> Summary – Lance of Faith is a good staple power that will almost always be helpful for setting up encounter and daily powers, or stronger damage attacks from other allies.</p><p></p><p><strong>Priest’s Shield: C-</strong></p><p> Damage – Average</p><p> Perks - +1 AC bonus to adjacent ally (+)</p><p> Downsides – position requirement (adjacent) a downside for melee (forsakes flank, sets up area attacks) (--)</p><p> Summary – Priest’s Shield is slightly better than a basic attack, but not appreciably. Its bonus is actually minor enough that its chance of mattering is very small and it is easily forgotten.</p><p></p><p><strong>Righteous Brand: A+</strong></p><p> Damage – Average</p><p> Perks - +Str bonus to a round of attacks for ally within 5 (++++)</p><p> Summary – Righteous Brand is extraordinarily powerful in certain groups for setting up ally attacks. Because it’s a Str attack based on Str, it’s power level is fairly extreme for setting up status effect and large damage attacks, especially at higher level.</p><p></p><p><strong>Sacred Flame: A-</strong></p><p> Damage – Low (-)</p><p> Perks – Radiant (+), Saving throw or Cha+Lvl/2 temp to ally within sight (+++)</p><p> Downsides – Short range (-)</p><p> Summary – Sacred Flame is fantastic for obtaining saving throws for allies, and its temporary hp can be quite considerable compared to the damage output of many creatures.[/sblock]</p><p></p><p>I'm thinking it would go after what's already there in the first post - so the summary is still intact, but then you can dig deeper.</p></blockquote><p></p>
[QUOTE="keterys, post: 4743989, member: 43019"] I'm intending to take a pass through the book that this thread has become, so that I can summarize and recreate it, and also split off a PH2 (and beyond) thread. I'll be going through trying to see if I should adjust any ratings on the front page, and adding ones for, say, Martial Power as I do so, but I'd also like to justify ratings given. I'm thinking of adding a section something like this for the powers - can you let me know if it's useful, not useful, or any suggested changes. Grade Justifications: When listing notable advantages and disadvantages of a power I’ll tag each with a number of + or – signs. One (+/-) signifies a minor advantage or disadvantage, two (++/--) moderate, three major, four extreme. These are not intended to be equivalent in any way; a single moderate advantage or disadvantage might outweigh several minor ones and a minor advantage might outweigh a minor disadvantage. *CLERIC*[sblock][B]Lance of Faith: B+[/B] Damage – Average Advantage – Radiant (+), +2 attack bonus to an ally (++) Disadvantage – Short range (-) Summary – Lance of Faith is a good staple power that will almost always be helpful for setting up encounter and daily powers, or stronger damage attacks from other allies. [B]Priest’s Shield: C-[/B] Damage – Average Perks - +1 AC bonus to adjacent ally (+) Downsides – position requirement (adjacent) a downside for melee (forsakes flank, sets up area attacks) (--) Summary – Priest’s Shield is slightly better than a basic attack, but not appreciably. Its bonus is actually minor enough that its chance of mattering is very small and it is easily forgotten. [B]Righteous Brand: A+[/B] Damage – Average Perks - +Str bonus to a round of attacks for ally within 5 (++++) Summary – Righteous Brand is extraordinarily powerful in certain groups for setting up ally attacks. Because it’s a Str attack based on Str, it’s power level is fairly extreme for setting up status effect and large damage attacks, especially at higher level. [B]Sacred Flame: A-[/B] Damage – Low (-) Perks – Radiant (+), Saving throw or Cha+Lvl/2 temp to ally within sight (+++) Downsides – Short range (-) Summary – Sacred Flame is fantastic for obtaining saving throws for allies, and its temporary hp can be quite considerable compared to the damage output of many creatures.[/sblock] I'm thinking it would go after what's already there in the first post - so the summary is still intact, but then you can dig deeper. [/QUOTE]
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