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Grading Daily Powers
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<blockquote data-quote="keterys" data-source="post: 4367010" data-attributes="member: 43019"><p>It's vulnerability 5 (the cleric who cast it), not radiant. Radiant would certainly make it cooler <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> </p><p></p><p>It's definitely great (and almost assuredly what I intend to take with any cleric unless we have an overabundance of healing), but I wouldn't expect the kicker to affect more than 4 or so other powers, so that's 20 healed and the initial spellcast depends on how early in the fight you cast it, but let's call that 3 * (5 + Wis) to be generous. So something like 50 healed. Amusingly, the amount it heals doesn't scale all that much with level but I suppose the amount weaken potentially blocks does. I'll upgrade it, though having run those numbers. My gut instinct was to do so, but I tried to avoid giving out too many A powers other than a couple obvious ones.</p><p></p><p></p><p></p><p>Better in the paladin's square <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Or the monster's square while threatened by the fighter.</p><p></p><p> </p><p></p><p>You can retrain at any level so it doesn't really matter what you get at 5th and 9th for this equation. It's more of a 'do you want to do a d10 or get a healing surge' and I suspect the answer depends on how much healing via team mates the fighter has available.</p><p></p><p></p><p></p><p>If you have a cleric using Righteous Brand, you probably won't get that hit bonus half the time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> So, to compare against Brute Strike, cause it's convenient:</p><p>Lose 1W (so 5.5 damage) all the time and have a 40% chance to lose the entire hit (so call that, say, 2d10+8 or 19) vs 60% chance of (some handwaving extra hits in with autohitting, sorta) +24 dmg and 40% of +12 dmg... so yeah, I'll upgrade it. I still think you'll be pretty disappointed if you Miss, but it's just like Lead the Attack on stacking the deck to make it land.</p><p> </p><p> </p><p></p><p>3W is the standard damage for Dailies... I don't think comparing it to Reliable helps that much <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Hmm, maybe. I think I'm going to take a step back and look at all of the possible A candidates tomorrow and make sure it's clear what might be eligible. </p><p></p><p></p><p></p><p>It's not a single player game. Slow rarely lets stops a foe from engaging _someone_. Agree on the 'if it hits', but it doesn't halve if it doesn't so it's no better than 3W I figured and I rate slow really low.</p><p></p><p></p><p></p><p>I've seen it not used at all 3 times, miss completely one time, and used wastefully (on guys that a daily was overkill on) once. Color me unimpressed. </p><p></p><p>I do agree it's the best archer choice, but that doesn't make me think it's _good_ <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Elites and Solos really don't do that much damage, Weaken is cool, but it's not powerful. If this had a Miss 'Half damage' line I would rate this decently though since a little over 3W + Weaken is definitely on par with the Baseline.</p><p></p><p></p><p></p><p>Concentrating damage is also better than spreading it.</p><p></p><p></p><p></p><p>Yeah, this is total Solo bait. </p><p></p><p></p><p></p><p>So, I had it A- and moved it down (along with some other powers like Beacon and Guardian). One reason is that it really is a pretty small area and the blind only lasts 1 round and blind isn't necessarily more powerful than, say, Daze (which makes this comparable to Color Spray)</p><p></p><p></p><p></p><p>Yeah.</p><p></p><p></p><p></p><p>And hey, +1 to all defenses is still cool <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Yeah - does this one even get dropped by level 30? I'm least familiar with the Warlord powers I'll admit.</p><p></p><p></p><p></p><p>So, I was thinking explicitly of this being used against a Solo to maintain combat advantage, exposure to zones & conjurations, or trigger OAs. Why would it only be useful against elites?</p><p></p><p></p><p></p><p>Except anyone with AoE attacks is unlikely to be standing adjacent to an ally he wants to slide, honestly.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>Yeah, Flaming Sphere is my favorite - that said it does eat up a bunch of actions and can hit allies potentially so it's not quite as convenient as Guardian of Faith. Better damage (except against undead) though.</p><p></p><p></p><p></p><p>Two chances to hit minions at least <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>The problem roughly is that at the moment it's potentially broken good, but I wouldn't recommend it for people for a variety of reasons. That said, I can't discount the opinions of those who think it's the most effective wizard daily until 29. Which is automatic A+ treatment.</p><p></p><p></p><p></p><p>I don't see any language to suggest that interpretation, though it's possible that might be intended. It would definitely be a stronger power if it had a 'and target cannot stand'. Much less damage than Freezing Cloud - (at least) 2 attacks vs 1, Half damage on miss vs none. I missed the range, though.</p><p></p><p>I do like it second best, though. My wizard will have Chasm and Sphere assuming Chasm is allowed.</p></blockquote><p></p>
[QUOTE="keterys, post: 4367010, member: 43019"] It's vulnerability 5 (the cleric who cast it), not radiant. Radiant would certainly make it cooler :) It's definitely great (and almost assuredly what I intend to take with any cleric unless we have an overabundance of healing), but I wouldn't expect the kicker to affect more than 4 or so other powers, so that's 20 healed and the initial spellcast depends on how early in the fight you cast it, but let's call that 3 * (5 + Wis) to be generous. So something like 50 healed. Amusingly, the amount it heals doesn't scale all that much with level but I suppose the amount weaken potentially blocks does. I'll upgrade it, though having run those numbers. My gut instinct was to do so, but I tried to avoid giving out too many A powers other than a couple obvious ones. Better in the paladin's square ;) Or the monster's square while threatened by the fighter. You can retrain at any level so it doesn't really matter what you get at 5th and 9th for this equation. It's more of a 'do you want to do a d10 or get a healing surge' and I suspect the answer depends on how much healing via team mates the fighter has available. If you have a cleric using Righteous Brand, you probably won't get that hit bonus half the time ;) So, to compare against Brute Strike, cause it's convenient: Lose 1W (so 5.5 damage) all the time and have a 40% chance to lose the entire hit (so call that, say, 2d10+8 or 19) vs 60% chance of (some handwaving extra hits in with autohitting, sorta) +24 dmg and 40% of +12 dmg... so yeah, I'll upgrade it. I still think you'll be pretty disappointed if you Miss, but it's just like Lead the Attack on stacking the deck to make it land. 3W is the standard damage for Dailies... I don't think comparing it to Reliable helps that much ;) Hmm, maybe. I think I'm going to take a step back and look at all of the possible A candidates tomorrow and make sure it's clear what might be eligible. It's not a single player game. Slow rarely lets stops a foe from engaging _someone_. Agree on the 'if it hits', but it doesn't halve if it doesn't so it's no better than 3W I figured and I rate slow really low. I've seen it not used at all 3 times, miss completely one time, and used wastefully (on guys that a daily was overkill on) once. Color me unimpressed. I do agree it's the best archer choice, but that doesn't make me think it's _good_ :) Elites and Solos really don't do that much damage, Weaken is cool, but it's not powerful. If this had a Miss 'Half damage' line I would rate this decently though since a little over 3W + Weaken is definitely on par with the Baseline. Concentrating damage is also better than spreading it. Yeah, this is total Solo bait. So, I had it A- and moved it down (along with some other powers like Beacon and Guardian). One reason is that it really is a pretty small area and the blind only lasts 1 round and blind isn't necessarily more powerful than, say, Daze (which makes this comparable to Color Spray) Yeah. And hey, +1 to all defenses is still cool :) Yeah - does this one even get dropped by level 30? I'm least familiar with the Warlord powers I'll admit. So, I was thinking explicitly of this being used against a Solo to maintain combat advantage, exposure to zones & conjurations, or trigger OAs. Why would it only be useful against elites? Except anyone with AoE attacks is unlikely to be standing adjacent to an ally he wants to slide, honestly. Agreed. Yeah, Flaming Sphere is my favorite - that said it does eat up a bunch of actions and can hit allies potentially so it's not quite as convenient as Guardian of Faith. Better damage (except against undead) though. Two chances to hit minions at least :) The problem roughly is that at the moment it's potentially broken good, but I wouldn't recommend it for people for a variety of reasons. That said, I can't discount the opinions of those who think it's the most effective wizard daily until 29. Which is automatic A+ treatment. I don't see any language to suggest that interpretation, though it's possible that might be intended. It would definitely be a stronger power if it had a 'and target cannot stand'. Much less damage than Freezing Cloud - (at least) 2 attacks vs 1, Half damage on miss vs none. I missed the range, though. I do like it second best, though. My wizard will have Chasm and Sphere assuming Chasm is allowed. [/QUOTE]
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