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Grading Daily Powers
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<blockquote data-quote="Cadfan" data-source="post: 4371114" data-attributes="member: 40961"><p>Usual complaints, you can't compare easily between classes and roles, a controller-like power given to a defender is worth more than Yet Another Fireball given to a Wizard, etc.</p><p></p><p>Cascade of Light- gives single target damage to a class that mostly lacks it, and can add up to quite a lot of damage if the same is failed. Worth at least a B. You can get some extra damage with some damaging zone powers, but that doesn't really factor into my final decision that much because it usually requires multiple dailies to be fired off at once.</p><p></p><p>Brute Strike- Worth at least a B-. Everyone laughs at it because its just 3[W]+Str with Reliable, and that seems like its half as much of a Daily as other classes which usually get 3[W]+Stat and an added effect. But, consider who's using it. Fighter's [W]s tend to be much bigger than everyone elses. With a maul, this power does 6d6+str damage at level 1.</p><p></p><p>Split the Tree- this is where your "grade down if no Miss: Half or Reliable" rule starts to fall through. Some powers haven't got a Miss: Half or a Reliable entry, but usually they have some other effect to help assure their accuracy. In this case, Split the Tree gives you two attack rolls, and you pick the better of the two. This is a very significant increase in accuracy. Against a target that is hit on a 11+, you get the same overall expected damage as you would from a power which read, "4[W]+dex+dex, Miss: Half." The damage is spread around a little, which lessens the knock out effects, but the overall damage is basically the highest available of any level 1 daily power in the game (except for wizards with tightly packed foes). I'd give this an A.</p><p></p><p>Hunter's Bear Trap- not that great, but not bad for an archery Ranger. Ongoing 5 is worth as much as an extra W, guaranteed, and sometimes is worth more. Would you rate this as poorly if it read, "3[W]+Dex, target is slowed, save ends, Miss: Half damage?" Because that's actually worse.</p><p></p><p>Easy Target- awkward power. Its almost better to miss with it in order to guarantee yourself a second round of combat advantage, instead of relying on the target to save. I'd rate it even more poorly just because of that annoyance.</p><p></p><p>Armor of Agathys- Good, but it requires you to go into melee reach of your foes with a class that isn't cut out for that. And the Infernal warlock, the one most likely to not mind, already has enough non stacking temporary hit points not to get excited. I'd just give it a B.</p><p></p><p>Dread Star- compatible with the Star pact paragon path (and very little is). Probably worth a B.</p><p></p><p>Curse of the Dark Dream- sliding enemies is just so darn useful. I'd give it a B.</p><p></p><p>Flames of Phlegethos- Total damage is very high on a hit. On a miss, it does minor damage. Worth at least a B.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4371114, member: 40961"] Usual complaints, you can't compare easily between classes and roles, a controller-like power given to a defender is worth more than Yet Another Fireball given to a Wizard, etc. Cascade of Light- gives single target damage to a class that mostly lacks it, and can add up to quite a lot of damage if the same is failed. Worth at least a B. You can get some extra damage with some damaging zone powers, but that doesn't really factor into my final decision that much because it usually requires multiple dailies to be fired off at once. Brute Strike- Worth at least a B-. Everyone laughs at it because its just 3[W]+Str with Reliable, and that seems like its half as much of a Daily as other classes which usually get 3[W]+Stat and an added effect. But, consider who's using it. Fighter's [W]s tend to be much bigger than everyone elses. With a maul, this power does 6d6+str damage at level 1. Split the Tree- this is where your "grade down if no Miss: Half or Reliable" rule starts to fall through. Some powers haven't got a Miss: Half or a Reliable entry, but usually they have some other effect to help assure their accuracy. In this case, Split the Tree gives you two attack rolls, and you pick the better of the two. This is a very significant increase in accuracy. Against a target that is hit on a 11+, you get the same overall expected damage as you would from a power which read, "4[W]+dex+dex, Miss: Half." The damage is spread around a little, which lessens the knock out effects, but the overall damage is basically the highest available of any level 1 daily power in the game (except for wizards with tightly packed foes). I'd give this an A. Hunter's Bear Trap- not that great, but not bad for an archery Ranger. Ongoing 5 is worth as much as an extra W, guaranteed, and sometimes is worth more. Would you rate this as poorly if it read, "3[W]+Dex, target is slowed, save ends, Miss: Half damage?" Because that's actually worse. Easy Target- awkward power. Its almost better to miss with it in order to guarantee yourself a second round of combat advantage, instead of relying on the target to save. I'd rate it even more poorly just because of that annoyance. Armor of Agathys- Good, but it requires you to go into melee reach of your foes with a class that isn't cut out for that. And the Infernal warlock, the one most likely to not mind, already has enough non stacking temporary hit points not to get excited. I'd just give it a B. Dread Star- compatible with the Star pact paragon path (and very little is). Probably worth a B. Curse of the Dark Dream- sliding enemies is just so darn useful. I'd give it a B. Flames of Phlegethos- Total damage is very high on a hit. On a miss, it does minor damage. Worth at least a B. [/QUOTE]
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