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*Pathfinder & Starfinder
Grading Daily Powers
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<blockquote data-quote="keterys" data-source="post: 4371433" data-attributes="member: 43019"><p>That one's easy - </p><p>1) The amount of temp hp at level 1 is enormous</p><p>2) the armor is extremely powerful if used in an atypical fashion</p><p></p><p>It doesn't change the fact that even if you use it for _1 round_ of attacks on adjacent enemies it can output more guaranteed damage than any of the other warlock daily 1s. Even just 1d6+Con+(Enh/Feat/etc) to 2 opponents compares favorably to the 3d10+5ongoing and a 40% miss chance from Phlegethos, and I rather assume that optimal use for it involves using it on more than 2 opponents or getting _at least some_ benefit from the temp hp, even if not the 2 surges worth that it gives you at level 1 <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>Curse of the Dark Dream doesn't last for a whole encounter. Pin the Foe is increased under the assumption that it gives you a notable tactical advantage.</p><p></p><p>Like so:</p><p></p><p>Fighter is flanking a red dragon with a Rogue+Warlord with a Guardian of Faith also beating on it.</p><p></p><p>If the Red Dragon does not move at least a square each round, it loses use of its tail slap ability, it gets attacked by the Guardian, and it can't line up breath weapons as effectively.</p><p></p><p>If it tries to move, the fighter gets an OA to prevent the movement entirely (plus the rogue + warlord get to do some damage). </p><p></p><p>That's Pin the Foe really screwing someone up... screwed enough that I assumed an enemy would take at least OA hit or provide a lot more flank during the course of the battle, which made it worth more damage = a higher grade.</p><p></p><p>Disclaimer: I only assumed the one OA / extra flanks, though, not the extreme case I outlined.</p></blockquote><p></p>
[QUOTE="keterys, post: 4371433, member: 43019"] That one's easy - 1) The amount of temp hp at level 1 is enormous 2) the armor is extremely powerful if used in an atypical fashion It doesn't change the fact that even if you use it for _1 round_ of attacks on adjacent enemies it can output more guaranteed damage than any of the other warlock daily 1s. Even just 1d6+Con+(Enh/Feat/etc) to 2 opponents compares favorably to the 3d10+5ongoing and a 40% miss chance from Phlegethos, and I rather assume that optimal use for it involves using it on more than 2 opponents or getting _at least some_ benefit from the temp hp, even if not the 2 surges worth that it gives you at level 1 :) Curse of the Dark Dream doesn't last for a whole encounter. Pin the Foe is increased under the assumption that it gives you a notable tactical advantage. Like so: Fighter is flanking a red dragon with a Rogue+Warlord with a Guardian of Faith also beating on it. If the Red Dragon does not move at least a square each round, it loses use of its tail slap ability, it gets attacked by the Guardian, and it can't line up breath weapons as effectively. If it tries to move, the fighter gets an OA to prevent the movement entirely (plus the rogue + warlord get to do some damage). That's Pin the Foe really screwing someone up... screwed enough that I assumed an enemy would take at least OA hit or provide a lot more flank during the course of the battle, which made it worth more damage = a higher grade. Disclaimer: I only assumed the one OA / extra flanks, though, not the extreme case I outlined. [/QUOTE]
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