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Grading Daily Powers
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<blockquote data-quote="Mengu" data-source="post: 4388463" data-attributes="member: 65726"><p>Cleric:</p><p>I would drop Spiritual Weapon to an A-. I've seen this one in action, and all that the target has to do is delay his action until after the spell is sustained. Then he can simply step out of that square, and will not grant combat advantage. It's still a pretty good annoyance though, and combos well with an immobilize effect from another character.</p><p> </p><p>Rogue:</p><p>I'd bump Walking Wounded up to a B-. It's a great tool against Skirmishers and Lurkers. And there is no save, unlike most immobilize and slow effects.</p><p> </p><p>Warlord:</p><p>At this level, compared to all the other powers that do 3[W] damage, Stand the Fallen has a superb effect. Easily an A power.</p><p> </p><p>Wizard:</p><p>I might drop Stinking Cloud down a knotch to an A-, because it can be challenging to use, and can hinder the actions of your allies.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4388463, member: 65726"] Cleric: I would drop Spiritual Weapon to an A-. I've seen this one in action, and all that the target has to do is delay his action until after the spell is sustained. Then he can simply step out of that square, and will not grant combat advantage. It's still a pretty good annoyance though, and combos well with an immobilize effect from another character. Rogue: I'd bump Walking Wounded up to a B-. It's a great tool against Skirmishers and Lurkers. And there is no save, unlike most immobilize and slow effects. Warlord: At this level, compared to all the other powers that do 3[W] damage, Stand the Fallen has a superb effect. Easily an A power. Wizard: I might drop Stinking Cloud down a knotch to an A-, because it can be challenging to use, and can hinder the actions of your allies. [/QUOTE]
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