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Grading Daily Powers
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<blockquote data-quote="keterys" data-source="post: 4388480" data-attributes="member: 43019"><p>Unless there is errata, that tactic does not work. There is no requirement for the target to be in the square nor for the spiritual weapon to hit, only that it attack the target (or be sustained) to provide it for another round.</p><p> </p><p></p><p></p><p>It's really quite easy to avoid triggering it, however, and it does subpar damage on its own. </p><p> </p><p></p><p></p><p>Sure... and a 3W power on its own is starting to not look very good as a daily 5. The effect is superb, agreed... but A? How much would just the effect be worth (no damage at all), do you reckon? It's harder to rank healing on its own merit, especially something like this... that's like giving, say... 3 people surges. To compare to Consecrated Ground, another A, it does amazingly better at damaging enemies and doesn't cost surges for its healing. Unfortunately it requires bloodied - once bloodied, it can heal far more damage, especially on demand (over the next 5 minutes) or if people are actually falling down, but I'd consider its healing less innately useful if I had to pick.</p><p> </p><p></p><p></p><p>Why is it challenging to use? I agree it can hinder the actions of your allies, but it similarly can force enemies to leave an area to see anyone, etc, so it also hinders enemies. Given you get to choose when to use it, I didn't treat this as a net disad.</p></blockquote><p></p>
[QUOTE="keterys, post: 4388480, member: 43019"] Unless there is errata, that tactic does not work. There is no requirement for the target to be in the square nor for the spiritual weapon to hit, only that it attack the target (or be sustained) to provide it for another round. It's really quite easy to avoid triggering it, however, and it does subpar damage on its own. Sure... and a 3W power on its own is starting to not look very good as a daily 5. The effect is superb, agreed... but A? How much would just the effect be worth (no damage at all), do you reckon? It's harder to rank healing on its own merit, especially something like this... that's like giving, say... 3 people surges. To compare to Consecrated Ground, another A, it does amazingly better at damaging enemies and doesn't cost surges for its healing. Unfortunately it requires bloodied - once bloodied, it can heal far more damage, especially on demand (over the next 5 minutes) or if people are actually falling down, but I'd consider its healing less innately useful if I had to pick. Why is it challenging to use? I agree it can hinder the actions of your allies, but it similarly can force enemies to leave an area to see anyone, etc, so it also hinders enemies. Given you get to choose when to use it, I didn't treat this as a net disad. [/QUOTE]
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