Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grading Daily Powers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Korror" data-source="post: 4695211" data-attributes="member: 68383"><p>Ok, I have some more time so here goes the warlock, warlord, and wizard analysis.</p><p></p><p>*Warlock*</p><p></p><p>Curse of the Golden Mist / D</p><p>Fireswarm / C-</p><p>Tendrils of Thuban / B-</p><p>Thirsting Maw / C</p><p></p><p><strong>Curse of the Golden Mist</strong> is simply a waste. You are using one of your precious dailies, not to do damage, but simply to trade your actions for the targets. This is most useful on solos, the very monsters where you are most likely to miss with this power. If you don't believe me, imagine that this power was "Hit: Target is stunned (save ends)" That is weak for a level 15 daily but better than this power.</p><p></p><p><strong>Fireswarm </strong>is another sustain standard power which becomes worse the more powers you have and better options for your standard action become available. The damage is good but NPCs can easily avoid the splash damage on the later turns.</p><p></p><p><strong>Tendrils of Thuban</strong> is only halfway decent because how difficult it is to get out of the zone once the NPC is stuck in it. Since the NPC saves at the end of its turn, it leaves itself open for being immobilized again by the power's continued effect.</p><p></p><p><strong>Thirsting Maw</strong> does low damage coinciding it is a level 15 daily. There might be some use for it considering the new warlock feats that let you deal damage to yourself in exchange for benefits but I don't know those feats well enough to comment.</p><p></p><p>*Warlord*</p><p></p><p>Make Them Bleed / B (D if the ongoing damage doesn't stack)</p><p>Renew the Troops / B+</p><p>Warlord's Gambit / C</p><p></p><p></p><p><strong>Make Them Bleed</strong> adds 5 ongoing untyped damage which I don't know if it stacks or not. I know ongoing damage from the same source does not stack, if a monster hits you for 5 ongoing fire damage and then hits you again the damage does not become 10 ongoing. I'm not sure if that applies to this power or not. Anyone have a good grasp on the ongoing damage rules?</p><p></p><p><strong>Renew the Troops</strong> heals without using a healing surge which is quite handy in a pinch. You're rarely going to be able to use this to heal everyone because damage is usually concentrated on 1-2 PCs but every bit helps.</p><p></p><p><strong>Warlord's Gambit</strong> has the nasty problem of giving your opponent choices. If it's beneficial to hit you, the NPC is going to enjoy the attack bonuses and if its not then the effect is wasted. The penalty of having an ally make a basic attack against it is not that prohibitive as its roughly the same as a fighter's mark which monsters ignore if the benefits are high enough.</p><p></p><p>*Wizard*</p><p></p><p>This is the level that wizards start to really play with the good spells. Up to now, their dailies have been not that interesting but from now on wizards get spells that really control the battlefield.</p><p></p><p>Bigby's Grasping Hands / B-</p><p>Blast of Cold / C</p><p>Otilukes Resilient Sphere / B</p><p>Prismatic Beams / B+</p><p>Wall of Ice / A</p><p></p><p><strong>Bigby's Grasping Hands </strong>deserves extra points just for its humorous nature. Sadly the fact that it needs a minor action to sustain means that it competes with other cool wizard powers.</p><p></p><p><strong>Blast of Cold</strong>. Remember buring hands, thunderwave, color spray, thunderlance? If you do, then you already know Blast of Cold, the latest and not the greatest in the series of close blast powers that do damage and a minor status effect.</p><p></p><p><strong>Otilukes Resilient Sphere</strong> is excellent for isolating a dangerous foe for several rounds while the rest of the party cleans of the rest of the NPCs. The only problem is that you need to hit on that attack roll as the miss effect is nothing to write home about.</p><p></p><p><strong>Prismatic Beams</strong> is amazing if you roll high. If all three beams hit which will happen more often the only some of them hitting, the target takes 4d6 + 2 INT, 10 ongoing and is dazed. Dazed is one of the nasty status effects to inflict and it is keyed off the lowest defense.</p><p></p><p><strong>Wall of Ice</strong> is what you have all been waiting for. A wall 12 can completely surround two adjacent squares. It does 4d6 to each creature attempting to break the wall down and doesn't even require an attack roll. Aside from blade cascade, I'd say this is the most powerful level 15 daily.</p><p></p><p>Ok, that's it for the level 15 dailies. Now for the fun part where you the reader tell me where I'm wrong. It's pretty unlikely that I've managed to get everything rated accurately so don't be shy and tell me which powers I've underrated and which ones aren't quite as nifty as I thought they were.</p></blockquote><p></p>
[QUOTE="Korror, post: 4695211, member: 68383"] Ok, I have some more time so here goes the warlock, warlord, and wizard analysis. *Warlock* Curse of the Golden Mist / D Fireswarm / C- Tendrils of Thuban / B- Thirsting Maw / C [B]Curse of the Golden Mist[/B] is simply a waste. You are using one of your precious dailies, not to do damage, but simply to trade your actions for the targets. This is most useful on solos, the very monsters where you are most likely to miss with this power. If you don't believe me, imagine that this power was "Hit: Target is stunned (save ends)" That is weak for a level 15 daily but better than this power. [B]Fireswarm [/B]is another sustain standard power which becomes worse the more powers you have and better options for your standard action become available. The damage is good but NPCs can easily avoid the splash damage on the later turns. [B]Tendrils of Thuban[/B] is only halfway decent because how difficult it is to get out of the zone once the NPC is stuck in it. Since the NPC saves at the end of its turn, it leaves itself open for being immobilized again by the power's continued effect. [B]Thirsting Maw[/B] does low damage coinciding it is a level 15 daily. There might be some use for it considering the new warlock feats that let you deal damage to yourself in exchange for benefits but I don't know those feats well enough to comment. *Warlord* Make Them Bleed / B (D if the ongoing damage doesn't stack) Renew the Troops / B+ Warlord's Gambit / C [B]Make Them Bleed[/B] adds 5 ongoing untyped damage which I don't know if it stacks or not. I know ongoing damage from the same source does not stack, if a monster hits you for 5 ongoing fire damage and then hits you again the damage does not become 10 ongoing. I'm not sure if that applies to this power or not. Anyone have a good grasp on the ongoing damage rules? [B]Renew the Troops[/B] heals without using a healing surge which is quite handy in a pinch. You're rarely going to be able to use this to heal everyone because damage is usually concentrated on 1-2 PCs but every bit helps. [B]Warlord's Gambit[/B] has the nasty problem of giving your opponent choices. If it's beneficial to hit you, the NPC is going to enjoy the attack bonuses and if its not then the effect is wasted. The penalty of having an ally make a basic attack against it is not that prohibitive as its roughly the same as a fighter's mark which monsters ignore if the benefits are high enough. *Wizard* This is the level that wizards start to really play with the good spells. Up to now, their dailies have been not that interesting but from now on wizards get spells that really control the battlefield. Bigby's Grasping Hands / B- Blast of Cold / C Otilukes Resilient Sphere / B Prismatic Beams / B+ Wall of Ice / A [B]Bigby's Grasping Hands [/B]deserves extra points just for its humorous nature. Sadly the fact that it needs a minor action to sustain means that it competes with other cool wizard powers. [B]Blast of Cold[/B]. Remember buring hands, thunderwave, color spray, thunderlance? If you do, then you already know Blast of Cold, the latest and not the greatest in the series of close blast powers that do damage and a minor status effect. [B]Otilukes Resilient Sphere[/B] is excellent for isolating a dangerous foe for several rounds while the rest of the party cleans of the rest of the NPCs. The only problem is that you need to hit on that attack roll as the miss effect is nothing to write home about. [B]Prismatic Beams[/B] is amazing if you roll high. If all three beams hit which will happen more often the only some of them hitting, the target takes 4d6 + 2 INT, 10 ongoing and is dazed. Dazed is one of the nasty status effects to inflict and it is keyed off the lowest defense. [B]Wall of Ice[/B] is what you have all been waiting for. A wall 12 can completely surround two adjacent squares. It does 4d6 to each creature attempting to break the wall down and doesn't even require an attack roll. Aside from blade cascade, I'd say this is the most powerful level 15 daily. Ok, that's it for the level 15 dailies. Now for the fun part where you the reader tell me where I'm wrong. It's pretty unlikely that I've managed to get everything rated accurately so don't be shy and tell me which powers I've underrated and which ones aren't quite as nifty as I thought they were. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grading Daily Powers
Top