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Grading Daily Powers
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<blockquote data-quote="Korror" data-source="post: 4698583" data-attributes="member: 68383"><p>An A+ power should be borderline broken (like twin strike) or solid overall and a major boost in every encounter (like beacon of hope). Renew the troops can potentially give everyone a healing surge back but I think the actually healing will rarely get up to the potential max. Think about it this way, does the warlord often have difficult decisions where two people need his inspiring word? Usually for our group there's just 1 person who is in danger. If you ever get to a case where everyone has taken significient damage, somebody is either being reckless or not defending the party properly. Monsters with blast powers can change this but blasts are usually encounter abilities and rarely do 1/4 of a PC's hps on their own.</p><p></p><p>That being said, there's not too much difference between a B+ and a A- so the power really could go either way. I don't think it has the flexibility to rate an unqualified A but it does have the raw power in certain situtations.</p><p></p><p></p><p></p><p></p><p> One thing that you might be overlooking is that it an escape action only takes a move action and thus can be attempted twice and it targets the wizard's weakest defense (athletics vs fortitude) making it very likely that at least 1 creature will escape and move away. If both creatures escape and move then the wizard has to spend 2 movement actions and his minor to attempt to reacquire his targets. Giving up your move action is a big deal as you often have to shift to get away from an adjacent monster or move to get line of sight on another. I agree that the hands can do quite a bit of damage but you sacrifice too many of your own options for it be an A level power.</p><p></p><p>Otilukes on the other hand gives no option for escape if you hit. You know that the monster will be stuck there for 4-5 rounds or more if you target a leader or controller like the Drow Priestess who will be lucky to break out in 15-20 rounds. I don't rate it higher than a B power as it still needs to hit and doesn't do anything but hold a monster but it is still more "controlerish" than the hands.</p></blockquote><p></p>
[QUOTE="Korror, post: 4698583, member: 68383"] An A+ power should be borderline broken (like twin strike) or solid overall and a major boost in every encounter (like beacon of hope). Renew the troops can potentially give everyone a healing surge back but I think the actually healing will rarely get up to the potential max. Think about it this way, does the warlord often have difficult decisions where two people need his inspiring word? Usually for our group there's just 1 person who is in danger. If you ever get to a case where everyone has taken significient damage, somebody is either being reckless or not defending the party properly. Monsters with blast powers can change this but blasts are usually encounter abilities and rarely do 1/4 of a PC's hps on their own. That being said, there's not too much difference between a B+ and a A- so the power really could go either way. I don't think it has the flexibility to rate an unqualified A but it does have the raw power in certain situtations. One thing that you might be overlooking is that it an escape action only takes a move action and thus can be attempted twice and it targets the wizard's weakest defense (athletics vs fortitude) making it very likely that at least 1 creature will escape and move away. If both creatures escape and move then the wizard has to spend 2 movement actions and his minor to attempt to reacquire his targets. Giving up your move action is a big deal as you often have to shift to get away from an adjacent monster or move to get line of sight on another. I agree that the hands can do quite a bit of damage but you sacrifice too many of your own options for it be an A level power. Otilukes on the other hand gives no option for escape if you hit. You know that the monster will be stuck there for 4-5 rounds or more if you target a leader or controller like the Drow Priestess who will be lucky to break out in 15-20 rounds. I don't rate it higher than a B power as it still needs to hit and doesn't do anything but hold a monster but it is still more "controlerish" than the hands. [/QUOTE]
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