Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grading Daily Powers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 4702083" data-attributes="member: 43019"><p>This kind of thing is part of what prompted me to start this project, yep.</p><p></p><p>If melee are gaining CA against an immobilized target, then that highly limits the potential effect of the immobilize.</p><p></p><p>I wish less fliers could hover. </p><p></p><p>Not really - but the immobilize trick is only useful on melee only monsters, so it was to show the effect of daze on a melee only monster. The defender can similarly shift back 1 square and the creature can't engage the defender so might have to charge someone other than the defender, possibly provoking, etc - I've actually done this with my fighter and stopped a monster's movement (and turn).</p><p></p><p>Similarly if you daze a ranged combatant, they have to choose whether to provoke OAs when they make a ranged attack or to fall back on a crappier melee option. </p><p></p><p>Immobilize and Daze are both very good options, though worse than stunned. Immobilize is situationally useful. Daze is universally useful. I do think I'll make a pass through the powers at some point to make sure I didn't mark immobilize lower than I should have, though. If you see any in particular, feel free to call them out.</p><p></p><p>I'd imagine so - but that assumes you're all that worried about preventing attacks. Focused fire and killing things prevents attacks too, after all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>There's a shaman power that does back up the argument that you have to declare targets, then resolve:</p><p></p><p><strong>Effect:</strong> Make the attack one more time against the same target or a different one. </p><p></p><p>That Effect is unnecessary if 'two attacks' allows you to resolve one attack then decide the next... so either the designer was misinformed on the rule, or the interpretation that you have to declare targets for all the attacks is RAW.</p></blockquote><p></p>
[QUOTE="keterys, post: 4702083, member: 43019"] This kind of thing is part of what prompted me to start this project, yep. If melee are gaining CA against an immobilized target, then that highly limits the potential effect of the immobilize. I wish less fliers could hover. Not really - but the immobilize trick is only useful on melee only monsters, so it was to show the effect of daze on a melee only monster. The defender can similarly shift back 1 square and the creature can't engage the defender so might have to charge someone other than the defender, possibly provoking, etc - I've actually done this with my fighter and stopped a monster's movement (and turn). Similarly if you daze a ranged combatant, they have to choose whether to provoke OAs when they make a ranged attack or to fall back on a crappier melee option. Immobilize and Daze are both very good options, though worse than stunned. Immobilize is situationally useful. Daze is universally useful. I do think I'll make a pass through the powers at some point to make sure I didn't mark immobilize lower than I should have, though. If you see any in particular, feel free to call them out. I'd imagine so - but that assumes you're all that worried about preventing attacks. Focused fire and killing things prevents attacks too, after all :) There's a shaman power that does back up the argument that you have to declare targets, then resolve: [B]Effect:[/B] Make the attack one more time against the same target or a different one. That Effect is unnecessary if 'two attacks' allows you to resolve one attack then decide the next... so either the designer was misinformed on the rule, or the interpretation that you have to declare targets for all the attacks is RAW. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grading Daily Powers
Top