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Grading Daily Powers
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<blockquote data-quote="keterys" data-source="post: 4702189" data-attributes="member: 43019"><p>It can actually be pretty cool for clearing out minions and some other things - it's a very large area that it covers potentially.</p><p></p><p></p><p></p><p>One nice thing is you can hit multiple enemies with it, and you can get the healing until they all save, so that does suggest you'll probably get at least a couple allies with the healing. I think you might be discounting how much raw damage Purifying Fire can do, at least when comparing the scores of Holy Spark and Purifying (since both just do damage). I'd actually expect Purifying Flames to do a good 50% more damage, and have the healing side effect.</p><p></p><p></p><p></p><p>Clerics often hang out within 5 squares of their enemies, which makes them fairly easy to come into melee contact with enemies. Further, this power does not require Charisma in any way, so many battle clerics (who are right up in melee) would be able to take it and close attacks work quite well for melee types. Close burst 3 (7 x 7 area centered on the cleric, does not provoke) is not necessarily worse than Area burst 2 within 10 (5x5 area within not too many squares, provokes) - just different <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'd not be surprised if the zone isn't sustained, but slowing all the enemies around you then making everything difficult terrain does make it hard to shift or even move anywhere at all which can be pretty helpful. </p><p></p><p></p><p></p><p>Yeah, the damage range on level 15 dailies is a little wonky honestly. In the end I spreadsheeted an expected damage for all powers of that level and this one fell in a rough middle area, so I went with C+ for it (it's dreadfully boring and straightforward and really does seem like the textbook of an 'okay' but not exceptional daily) and based my damage comparisons around its. If I upped it to somewhere in the B range, then I would up all the other ones based on damage.</p><p><strong></strong></p><p><strong></strong></p><p></p><p>Yeah, I wanted to mark it a B- like you did, but I really think its difficulty in using optimally is a real disad. After all, you can save it until it's most effective... but if that means you don't use it in a day, or you save it from when it's 'good' to the last fight when it's 'sorta awful' then that doesn't quite work out. </p><p><strong></strong></p><p><strong></strong></p><p></p><p>I was tempted by A+ for this one, but held off... but still, wow. Especially in the hands of a fighter with a good Con this can heal a ton and slowed enemies are hard pressed to disengage, and hoo boy the damage potential. It's not bursted like Blade Cascade's, but it can do buckets more damage in most combats.</p><p></p><p></p><p></p><p>I really do think this would have been a pretty spot on level 5 daily.</p><p></p><p></p><p></p><p>Curious, why did you set it so high? Range 5, against Fortitude, low penalty that doesn't persist long, low damage. The idea is certainly sound, it's not a horrible daily, but that's just a lot of negatives against it that I'd think would drag it it down below average (C+ being average)</p><p></p><p></p><p></p><p>Yeah, True Nemesis is pretty darn cool - honestly combined with a different defender marking the target it'll really tear up a lot of Elites and Solos.</p><p></p><p></p><p></p><p>Because it does no damage on miss and the sequence stops when you miss, you _really_ have to set things up so that you need a 2 or 3 to hit before it's worth using at all. Even then, you probably want a reroll available to ensure you're really capitalizing on its damage output. The errata-ed version is still very powerful, but it's just damage and has a huge requirement - so if you don't end up meeting the appropriate attack conditions, fight a foe who doesn't have enough hp to make it really matter, etc its damage plummets horribly. I don't think this is broken powerful anymore.</p><p></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong>I hope the earlier charts disproved this enough for you - basically it's a better power than Blade Cascade unless you need a 2 or 3 to hit.</p><p><strong> </strong></p><p><strong></strong></p><p></p><p>The damage is pretty darn good, too, even without damage on miss. More damage than Blade Cascade until like 7 or less to hit.</p><p></p><p></p><p></p><p>Monsters need ~10 to hit themselves, so a lot of them miss, and it's hard to trigger from _that_ many critters at once... but it's damn fun, so I wish I could rate it higher.</p><p></p><p></p><p></p><p>Teleport, any type of forced movement, daze, stun, can all screw up these plans (and those kinds of things certainly appear at the level 15-30 range that this power will be used at), but it is potentially harder to get out than I was dismissing... but I don't see what part of it is actually broken or close to broken?</p><p></p><p></p><p></p><p>Bloodied is a restriction, but it's not a crippling one. The real problem is that multiple attacks just do crazy more damage than single attacks so a pure damage single attack starts to look worse and worse as you get higher level. Like the much laughed at 'No Mercy' or 'Godstrike' that do less damage than some level 1 dailies, level 3 encounters, etc.</p></blockquote><p></p>
[QUOTE="keterys, post: 4702189, member: 43019"] It can actually be pretty cool for clearing out minions and some other things - it's a very large area that it covers potentially. [B][/B] One nice thing is you can hit multiple enemies with it, and you can get the healing until they all save, so that does suggest you'll probably get at least a couple allies with the healing. I think you might be discounting how much raw damage Purifying Fire can do, at least when comparing the scores of Holy Spark and Purifying (since both just do damage). I'd actually expect Purifying Flames to do a good 50% more damage, and have the healing side effect. [B][/B] Clerics often hang out within 5 squares of their enemies, which makes them fairly easy to come into melee contact with enemies. Further, this power does not require Charisma in any way, so many battle clerics (who are right up in melee) would be able to take it and close attacks work quite well for melee types. Close burst 3 (7 x 7 area centered on the cleric, does not provoke) is not necessarily worse than Area burst 2 within 10 (5x5 area within not too many squares, provokes) - just different :) I'd not be surprised if the zone isn't sustained, but slowing all the enemies around you then making everything difficult terrain does make it hard to shift or even move anywhere at all which can be pretty helpful. Yeah, the damage range on level 15 dailies is a little wonky honestly. In the end I spreadsheeted an expected damage for all powers of that level and this one fell in a rough middle area, so I went with C+ for it (it's dreadfully boring and straightforward and really does seem like the textbook of an 'okay' but not exceptional daily) and based my damage comparisons around its. If I upped it to somewhere in the B range, then I would up all the other ones based on damage. [B] [/B] Yeah, I wanted to mark it a B- like you did, but I really think its difficulty in using optimally is a real disad. After all, you can save it until it's most effective... but if that means you don't use it in a day, or you save it from when it's 'good' to the last fight when it's 'sorta awful' then that doesn't quite work out. [B] [/B] I was tempted by A+ for this one, but held off... but still, wow. Especially in the hands of a fighter with a good Con this can heal a ton and slowed enemies are hard pressed to disengage, and hoo boy the damage potential. It's not bursted like Blade Cascade's, but it can do buckets more damage in most combats. I really do think this would have been a pretty spot on level 5 daily. [B][/B] Curious, why did you set it so high? Range 5, against Fortitude, low penalty that doesn't persist long, low damage. The idea is certainly sound, it's not a horrible daily, but that's just a lot of negatives against it that I'd think would drag it it down below average (C+ being average) [B][/B] Yeah, True Nemesis is pretty darn cool - honestly combined with a different defender marking the target it'll really tear up a lot of Elites and Solos. Because it does no damage on miss and the sequence stops when you miss, you _really_ have to set things up so that you need a 2 or 3 to hit before it's worth using at all. Even then, you probably want a reroll available to ensure you're really capitalizing on its damage output. The errata-ed version is still very powerful, but it's just damage and has a huge requirement - so if you don't end up meeting the appropriate attack conditions, fight a foe who doesn't have enough hp to make it really matter, etc its damage plummets horribly. I don't think this is broken powerful anymore. [B][/B][B] [/B]I hope the earlier charts disproved this enough for you - basically it's a better power than Blade Cascade unless you need a 2 or 3 to hit. [B] [/B] The damage is pretty darn good, too, even without damage on miss. More damage than Blade Cascade until like 7 or less to hit. Monsters need ~10 to hit themselves, so a lot of them miss, and it's hard to trigger from _that_ many critters at once... but it's damn fun, so I wish I could rate it higher. [B][/B] Teleport, any type of forced movement, daze, stun, can all screw up these plans (and those kinds of things certainly appear at the level 15-30 range that this power will be used at), but it is potentially harder to get out than I was dismissing... but I don't see what part of it is actually broken or close to broken? [B][/B] Bloodied is a restriction, but it's not a crippling one. The real problem is that multiple attacks just do crazy more damage than single attacks so a pure damage single attack starts to look worse and worse as you get higher level. Like the much laughed at 'No Mercy' or 'Godstrike' that do less damage than some level 1 dailies, level 3 encounters, etc. [/QUOTE]
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