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Grading Daily Powers
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<blockquote data-quote="Korror" data-source="post: 4702702" data-attributes="member: 68383"><p>I think you can count on getting a cluster of 4 enemies near the fight at least once in an encounter. The fighter in our party used to love passing attack (he eventually switched out to a barbarian) and found a use for it in pretty much every encounter. Passing attack only needs 2 close together and not 4 like <strong> Serpent Dance Strike </strong>but since the monsters often get stuck in around the fighter, I think it's a decent power.</p><p></p><p>Of course it pales in comparison to <strong> Unyielding Avalanche </strong>but that's probably a sign that Unyielding Avalanche is too good rather than Serpent Dance Strike being bad.</p><p></p><p></p><p></p><p></p><p></p><p>C+ is not average, a power that was perfect balanced in every possible way would be a B based on the scale on page 1. C+ is for powers that are underpowered in general but may be alright in certain situations. Break the Wall is conceivable useful against targets being focused fired down as the defense penalty is nice in that situation. However, I agree with you that the other powers are certainly better.</p><p></p><p></p><p></p><p>My thought is that if it was broken before, it's still pretty powerful now. 5 attacks is still more than you're going to get with any other daily. If you rarely got >5 attacks on old version, then it wouldn't have needed an errata and the outcry over the power was unjustified. So either the new version is still powerful or people were making a lot of fuss over nothing before.</p><p></p><p></p><p></p><p>Yea, I agree this power could use some help. I didn't account for how little damage monsters generally did when I first went over the power.</p><p></p><p></p><p></p><p>Anything that denies actions or causes the unconscious effect has the potential to be broken and while I won't say that Garrote Grip is broken ( I'd move it down to a A- or B+ since I forgot that monsters could make 2 actions to escape) I think that the combination of automatic grab/cover+redirection/chance of unconsciousness make it quite powerful. I also don't think push/teleport/daze/stun effects are that prevalent for monsters. PC have tons of those effects but for monsters those abilities are rare and often encounter powers.</p><p></p><p>Here's a list of all the level 15 monsters which should be a good sample of the kinds of targets a rogue might face.</p><p></p><p>Destrrachan Far Voice (High STR, Stun powers)</p><p>Rakshasa Archer (Low Str, ranged attacks)</p><p>Salamander Archer (Low Str, ranged attacks, push)</p><p>Salamander Noble (Low Str)</p><p>Yuan-ti Malison Incanter (Low Str, daze powers)</p><p>Azure Rager</p><p>Thunderfury Boar (high STR)</p><p>Chimera (high STR)</p><p>Drow Priestess (low STR, ranged attacks)</p><p>Immolish</p><p>Angel of Battle</p><p>Githyanki Gish (low STR, teleport)</p><p>Adult Red Dragon (high STR)</p><p>Rakshasa Warrior (low STR)</p><p>Red Slaad( low STR)</p><p></p><p>Judging from this list, there are just about as many good targets as there are bad ones. The bad targets are the Salamander Archer, Githyanki Gish, Destrrachan Far Voice, Adult Red Dragon and the Immolish who can either break out pretty easily or you don't want to be in meele range of them anyway. The targets where Garrote Grip is close to broken are the Drow Priestess, Rakshasa Archer, Salamander Noble and Red Slaad who have to dedicate all of their actions to escaping and only have a ~75% chance of succeeding or accept that they are going to be out in 3 rounds.</p></blockquote><p></p>
[QUOTE="Korror, post: 4702702, member: 68383"] I think you can count on getting a cluster of 4 enemies near the fight at least once in an encounter. The fighter in our party used to love passing attack (he eventually switched out to a barbarian) and found a use for it in pretty much every encounter. Passing attack only needs 2 close together and not 4 like [B] Serpent Dance Strike [/B]but since the monsters often get stuck in around the fighter, I think it's a decent power. Of course it pales in comparison to [B] Unyielding Avalanche [/B]but that's probably a sign that Unyielding Avalanche is too good rather than Serpent Dance Strike being bad. C+ is not average, a power that was perfect balanced in every possible way would be a B based on the scale on page 1. C+ is for powers that are underpowered in general but may be alright in certain situations. Break the Wall is conceivable useful against targets being focused fired down as the defense penalty is nice in that situation. However, I agree with you that the other powers are certainly better. My thought is that if it was broken before, it's still pretty powerful now. 5 attacks is still more than you're going to get with any other daily. If you rarely got >5 attacks on old version, then it wouldn't have needed an errata and the outcry over the power was unjustified. So either the new version is still powerful or people were making a lot of fuss over nothing before. Yea, I agree this power could use some help. I didn't account for how little damage monsters generally did when I first went over the power. Anything that denies actions or causes the unconscious effect has the potential to be broken and while I won't say that Garrote Grip is broken ( I'd move it down to a A- or B+ since I forgot that monsters could make 2 actions to escape) I think that the combination of automatic grab/cover+redirection/chance of unconsciousness make it quite powerful. I also don't think push/teleport/daze/stun effects are that prevalent for monsters. PC have tons of those effects but for monsters those abilities are rare and often encounter powers. Here's a list of all the level 15 monsters which should be a good sample of the kinds of targets a rogue might face. Destrrachan Far Voice (High STR, Stun powers) Rakshasa Archer (Low Str, ranged attacks) Salamander Archer (Low Str, ranged attacks, push) Salamander Noble (Low Str) Yuan-ti Malison Incanter (Low Str, daze powers) Azure Rager Thunderfury Boar (high STR) Chimera (high STR) Drow Priestess (low STR, ranged attacks) Immolish Angel of Battle Githyanki Gish (low STR, teleport) Adult Red Dragon (high STR) Rakshasa Warrior (low STR) Red Slaad( low STR) Judging from this list, there are just about as many good targets as there are bad ones. The bad targets are the Salamander Archer, Githyanki Gish, Destrrachan Far Voice, Adult Red Dragon and the Immolish who can either break out pretty easily or you don't want to be in meele range of them anyway. The targets where Garrote Grip is close to broken are the Drow Priestess, Rakshasa Archer, Salamander Noble and Red Slaad who have to dedicate all of their actions to escaping and only have a ~75% chance of succeeding or accept that they are going to be out in 3 rounds. [/QUOTE]
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