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<blockquote data-quote="keterys" data-source="post: 4704361" data-attributes="member: 43019"><p>Corruption Corpse (Zombie) Level 4 Artillery - good ranged and melee-range options, but being able to stay more than a square away from it is pretty useful so decent</p><p>Dwarf Bolter Level 4 Artillery - slightly worse melee attack, but not too bad</p><p>Human Mage Level 4 Artillery - crappy melee attack, either weakens it or provokes OAs</p><p>Magma Hurler (Magma Beast) Level 4 Artillery - slightly worse melee attack, but not too bad</p><p>Human Berserker Level 4 Brute - effectively weakened range attack</p><p>Kruthik Adult Level 4 Brute - good rechargeable range option, stops its aura, so pretty darn hindered</p><p>Magma Claw (Magma Beast) Level 4 Brute - screwed</p><p>Orc Berserker Level 4 Brute - screwed</p><p>Deathlock Wight Level 4 Controller - multiple good options, no big deal</p><p>Goblin Underboss Level 4 Controller (L) - screwed</p><p>Cavern Choker Level 4 Lurker - Reach 2, Grab, highly reduced effect after first round and it's good at stealthing so hard to nail down when it's not within grab range</p><p>Kobold Slyblade Level 4 Lurker - screwed</p><p>Specter Level 4 Lurker - Invisibility, burst 2... hampered certainly but not too bad.</p><p>Young Black Dragon Level 4 Solo Lurker - stops flying (but clumsy, so probably wasn't really anyways), reach 2, breath weapon and zone of darkness heavily mitigate effect </p><p>Orc Drudge Level 4 Minion - Dead already</p><p>Dark Creeper (Dark One) Level 4 Skirmisher - Can throw daggers fine, but loses its combat advantage trick</p><p>Deathjump Spider Level 4 Skirmisher - screwed</p><p>Ettercap Fang Guard Level 4 Skirmisher - screwed</p><p>Fey Panther Level 4 Skirmisher - some teleport so often ineffective</p><p>Greenscale Hunter (Lizardfolk) Level 4 Skirmisher - screwed</p><p>Rotwing Zombie Level 4 Skirmisher - screwed</p><p>Phantom Warrior Level 4 Soldier - screwed</p><p>Visejaw Crocodile Level 4 Soldier - grabs so harder to pull off, but screwed if you do</p><p>Warforged Soldier Level 4 Soldier - screwed</p><p></p><p>So immobilize is far more effective in heroic, being extremely powerful when used effectively in heroic, reasonable but not earth shattering in paragon, and honestly not very good at all in epic.</p><p></p><p>As one caveat, it's been my experience that a lot of humanoid enemies do carry throwing weapons, even if not in their stat blocks. That is, that kobold slyblades may have throwing daggers, a warforged soldier some javelins, etc. I suspect that is not necessarily typical experience, but worth note.</p></blockquote><p></p>
[QUOTE="keterys, post: 4704361, member: 43019"] Corruption Corpse (Zombie) Level 4 Artillery - good ranged and melee-range options, but being able to stay more than a square away from it is pretty useful so decent Dwarf Bolter Level 4 Artillery - slightly worse melee attack, but not too bad Human Mage Level 4 Artillery - crappy melee attack, either weakens it or provokes OAs Magma Hurler (Magma Beast) Level 4 Artillery - slightly worse melee attack, but not too bad Human Berserker Level 4 Brute - effectively weakened range attack Kruthik Adult Level 4 Brute - good rechargeable range option, stops its aura, so pretty darn hindered Magma Claw (Magma Beast) Level 4 Brute - screwed Orc Berserker Level 4 Brute - screwed Deathlock Wight Level 4 Controller - multiple good options, no big deal Goblin Underboss Level 4 Controller (L) - screwed Cavern Choker Level 4 Lurker - Reach 2, Grab, highly reduced effect after first round and it's good at stealthing so hard to nail down when it's not within grab range Kobold Slyblade Level 4 Lurker - screwed Specter Level 4 Lurker - Invisibility, burst 2... hampered certainly but not too bad. Young Black Dragon Level 4 Solo Lurker - stops flying (but clumsy, so probably wasn't really anyways), reach 2, breath weapon and zone of darkness heavily mitigate effect Orc Drudge Level 4 Minion - Dead already Dark Creeper (Dark One) Level 4 Skirmisher - Can throw daggers fine, but loses its combat advantage trick Deathjump Spider Level 4 Skirmisher - screwed Ettercap Fang Guard Level 4 Skirmisher - screwed Fey Panther Level 4 Skirmisher - some teleport so often ineffective Greenscale Hunter (Lizardfolk) Level 4 Skirmisher - screwed Rotwing Zombie Level 4 Skirmisher - screwed Phantom Warrior Level 4 Soldier - screwed Visejaw Crocodile Level 4 Soldier - grabs so harder to pull off, but screwed if you do Warforged Soldier Level 4 Soldier - screwed So immobilize is far more effective in heroic, being extremely powerful when used effectively in heroic, reasonable but not earth shattering in paragon, and honestly not very good at all in epic. As one caveat, it's been my experience that a lot of humanoid enemies do carry throwing weapons, even if not in their stat blocks. That is, that kobold slyblades may have throwing daggers, a warforged soldier some javelins, etc. I suspect that is not necessarily typical experience, but worth note. [/QUOTE]
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