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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Grading Encounter Attack Powers
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<blockquote data-quote="Mengu" data-source="post: 4351159" data-attributes="member: 65726"><p>I think these threads are a good exercise. The meaning of the numbers are less important than where we think the ballpark power level is for each power. For At-will powers, we had a couple that were 9+, and a handful that were 4-, these probably could use some re-examining, and should give us an idea of what not to do when creating custom powers. Now on to this set.</p><p> </p><p>I like Piercing Smite better than Radiant smite, I'd either decrease one, or increase the other. Piercing Smite helps the Paladin play a better representation of the Defender role.</p><p> </p><p>I think Dazing Strike is better than a 6. You can attack, and move away (no opportunity attack), which means your opponent simply will not be able to attack you in melee next turn. All your allies enjoy combat advantage against him as well. Everyone can dance around him with no opportunity attacks. I think Dazing Strike is the best Rogue 1 Encounter power.</p><p> </p><p>I would rate Witchfire at a 7 like you have, but the other Warlock powers I would peg at 6. It's not a huge difference though. They are all in the same ballpark.</p><p> </p><p>Warlord's Favor is not as reliable as Hammer and Anvil, and doesn't have quite the same damage potential. It's definitely not better than Dire Wolverine Strike. I'd give it a 7.</p><p> </p><p>I think your Wizard powers are all a bit off. They are more even in my book, something like </p><p> </p><p>*WIZARD*</p><p>7 / Burning Hands</p><p>7 / Chill Strike</p><p>7 / Force Orb</p><p>8 / Icy Terrain</p><p>6 / Ray of Enfeeblement</p><p>8 / Grasping Shadows</p></blockquote><p></p>
[QUOTE="Mengu, post: 4351159, member: 65726"] I think these threads are a good exercise. The meaning of the numbers are less important than where we think the ballpark power level is for each power. For At-will powers, we had a couple that were 9+, and a handful that were 4-, these probably could use some re-examining, and should give us an idea of what not to do when creating custom powers. Now on to this set. I like Piercing Smite better than Radiant smite, I'd either decrease one, or increase the other. Piercing Smite helps the Paladin play a better representation of the Defender role. I think Dazing Strike is better than a 6. You can attack, and move away (no opportunity attack), which means your opponent simply will not be able to attack you in melee next turn. All your allies enjoy combat advantage against him as well. Everyone can dance around him with no opportunity attacks. I think Dazing Strike is the best Rogue 1 Encounter power. I would rate Witchfire at a 7 like you have, but the other Warlock powers I would peg at 6. It's not a huge difference though. They are all in the same ballpark. Warlord's Favor is not as reliable as Hammer and Anvil, and doesn't have quite the same damage potential. It's definitely not better than Dire Wolverine Strike. I'd give it a 7. I think your Wizard powers are all a bit off. They are more even in my book, something like *WIZARD* 7 / Burning Hands 7 / Chill Strike 7 / Force Orb 8 / Icy Terrain 6 / Ray of Enfeeblement 8 / Grasping Shadows [/QUOTE]
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Grading Encounter Attack Powers
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