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*Pathfinder & Starfinder
Grading Encounter Attack Powers
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<blockquote data-quote="keterys" data-source="post: 4355363" data-attributes="member: 43019"><p>I tend to rate weaken as a so-so effect. It doesn't provide any bonus to your party and monsters tend to do pretty low damage in the first place and often miss, so it only gives so much.</p><p></p><p>Breaking Icy Terrain and Grasping Shadows out again so I can more directly compare, since that seems a point of contention:</p><p></p><p>Same area - Grasping is vs. Will, Icy is vs. Ref, but that's basically a wash.</p><p></p><p>Grasping Shadows:</p><p>Hit: 1d8 and slow.</p><p>Effect: Any creature that enters takes Int damage and is slowed.</p><p></p><p>Icy Terrain:</p><p>Hit: 1d6 and prone.</p><p>Effect: Difficult terrain.</p><p></p><p>So I considered Grasping's 'Effect' to be stronger. Grasping really hinders moving through it more and autokills minions.</p><p></p><p>On the objection to Chill Strike - daze is the most powerful status effect of the level 1s, preventing a monster for opportunity attacking, allowing combat advantage, and even letting you do really rude things like taking a single step back and the creature can no longer attack (since it can't charge or make an attack without moving, and it's reduced to one action). Comparing to Daze Strike, which people do like, it's pretty much the same but with better damage.</p></blockquote><p></p>
[QUOTE="keterys, post: 4355363, member: 43019"] I tend to rate weaken as a so-so effect. It doesn't provide any bonus to your party and monsters tend to do pretty low damage in the first place and often miss, so it only gives so much. Breaking Icy Terrain and Grasping Shadows out again so I can more directly compare, since that seems a point of contention: Same area - Grasping is vs. Will, Icy is vs. Ref, but that's basically a wash. Grasping Shadows: Hit: 1d8 and slow. Effect: Any creature that enters takes Int damage and is slowed. Icy Terrain: Hit: 1d6 and prone. Effect: Difficult terrain. So I considered Grasping's 'Effect' to be stronger. Grasping really hinders moving through it more and autokills minions. On the objection to Chill Strike - daze is the most powerful status effect of the level 1s, preventing a monster for opportunity attacking, allowing combat advantage, and even letting you do really rude things like taking a single step back and the creature can no longer attack (since it can't charge or make an attack without moving, and it's reduced to one action). Comparing to Daze Strike, which people do like, it's pretty much the same but with better damage. [/QUOTE]
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