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General Tabletop Discussion
*Pathfinder & Starfinder
Grading Encounter Attack Powers
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<blockquote data-quote="Mengu" data-source="post: 4359093" data-attributes="member: 65726"><p>Cleric:</p><p>I know you really value attack bonuses, but in this case, I think Command is better than Blazing Beacon. It's exceedingly good in a solo fight. A 20% increase in hit chance means out of 5 attacks your allies generate, one that would have missed, may now hit. So that's essentially 1 additional hit. Giving them a free round of attacks without retaliation will net more hits than that, almost guaranteed.</p><p> </p><p>Fighter:</p><p>I would value Sweeping Blow a bit higher than Rain of Blows, because like you mentioned it can mark a whole bunch of targets. Also its abilities are attached to a better weapon, not to mention it gives you a nice attack bonus. Dance of Steel is pants. May as well give it an F.</p><p> </p><p>Paladin:</p><p>Arcing Smite does a good job of letting the Paladin play his Defender role, so I think it deserves a better grade. If Split the Sky is a C+ with the knockdown, I don't see why Staggering Smite is a B- without the knockdown. The extra damage on it is nice, but knockdown is much nicer, not to mention the former ability is vs Fortitude, whereas the latter is vs AC.</p><p> </p><p>Ranger:</p><p>Dead on.</p><p> </p><p>Rogue:</p><p>In the absence of an action point (which is half the encounters) I like Setup Strike better than Topple Over, since the combat advantage it grants me lasts longer. I might rank Topple Over a bit higher since it helps allies too, but not a whole grade higher. Trickster's Blade is also more interesting than you give it credit for, because you can make a ranged attack with it, and the AC bonus is against everyone. I think it's a very reasonable opening move with that crossbow when you have combat advantage for 4d6+dex damage (4d8+dex with 2 feats). That's better than a C- in my book.</p><p> </p><p>Warlock:</p><p>Fiery Bolt deals oodles of damage (which fits the Warlock's job description), so I have a difficult time putting it lower than Otherwind Stride. I'd rate them about equal.</p><p> </p><p>Warlord:</p><p>I only have one big disagreement here. Inspiring War Cry should be the top of the list. This attack ability as an encounter power is a rare gem. And since it's an Effect, it triggers independent of the result of your attack roll. Getting your Striker or Defender un-dazed before they act can be very important. Between Shake It Off and Inspiring War Cry, you can provide a healthy bit of relief to your party. Next best are Warlord's Strike and Steel Monsoon. I don't much like Hold the Line because it's very difficult to get your allies to stand still next to you.</p><p> </p><p>Wizard:</p><p>If Otherwind Stride is a B-, why is Icy Rays C-? Immobilized is a fantastic condition to inflict on an enemy. And you get to inflict it upon two enemies. It's something you can use almost every encounter since it's ranged. I find Close Blasts like Color Spray are much harder to use.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4359093, member: 65726"] Cleric: I know you really value attack bonuses, but in this case, I think Command is better than Blazing Beacon. It's exceedingly good in a solo fight. A 20% increase in hit chance means out of 5 attacks your allies generate, one that would have missed, may now hit. So that's essentially 1 additional hit. Giving them a free round of attacks without retaliation will net more hits than that, almost guaranteed. Fighter: I would value Sweeping Blow a bit higher than Rain of Blows, because like you mentioned it can mark a whole bunch of targets. Also its abilities are attached to a better weapon, not to mention it gives you a nice attack bonus. Dance of Steel is pants. May as well give it an F. Paladin: Arcing Smite does a good job of letting the Paladin play his Defender role, so I think it deserves a better grade. If Split the Sky is a C+ with the knockdown, I don't see why Staggering Smite is a B- without the knockdown. The extra damage on it is nice, but knockdown is much nicer, not to mention the former ability is vs Fortitude, whereas the latter is vs AC. Ranger: Dead on. Rogue: In the absence of an action point (which is half the encounters) I like Setup Strike better than Topple Over, since the combat advantage it grants me lasts longer. I might rank Topple Over a bit higher since it helps allies too, but not a whole grade higher. Trickster's Blade is also more interesting than you give it credit for, because you can make a ranged attack with it, and the AC bonus is against everyone. I think it's a very reasonable opening move with that crossbow when you have combat advantage for 4d6+dex damage (4d8+dex with 2 feats). That's better than a C- in my book. Warlock: Fiery Bolt deals oodles of damage (which fits the Warlock's job description), so I have a difficult time putting it lower than Otherwind Stride. I'd rate them about equal. Warlord: I only have one big disagreement here. Inspiring War Cry should be the top of the list. This attack ability as an encounter power is a rare gem. And since it's an Effect, it triggers independent of the result of your attack roll. Getting your Striker or Defender un-dazed before they act can be very important. Between Shake It Off and Inspiring War Cry, you can provide a healthy bit of relief to your party. Next best are Warlord's Strike and Steel Monsoon. I don't much like Hold the Line because it's very difficult to get your allies to stand still next to you. Wizard: If Otherwind Stride is a B-, why is Icy Rays C-? Immobilized is a fantastic condition to inflict on an enemy. And you get to inflict it upon two enemies. It's something you can use almost every encounter since it's ranged. I find Close Blasts like Color Spray are much harder to use. [/QUOTE]
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