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General Tabletop Discussion
*Pathfinder & Starfinder
Grading Encounter Attack Powers
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<blockquote data-quote="keterys" data-source="post: 4359160" data-attributes="member: 43019"><p>I really hate having to upgrade the +attack/-defense ones so much because of their effect on other powers, but it's a "potential" awesome - you can use it to upgrade your Thirsting Maw, Fireswarm, Confounding Swarm, etc. Just looking at Confounding Swarm alone, +4 to just that one character's attacks (and he could spend an action point) makes stunning far more likely and is a solid damage upgrade. Damage + Stun that is better than any other Encounter 3 power, without factoring in action points or other characters, or things like warlord's giving extra attacks.</p><p></p><p></p><p></p><p>I personally like Sweeping Blow better, but Rain of Blows is the highest damage output option available and what's wrong with flails?</p><p> </p><p></p><p></p><p>Fair.</p><p></p><p></p><p></p><p>Hmm, that sounds like I made a mistake. Let me bring that up... Okay, Staggering is a Str-based, so its Wis squares could easily be 4 or 5 squares. It does +1W but AC instead of Fort. Though I'll note that Fort is not a whole lot better than AC, so maybe that's what I was thinking. Hmm, I think I should probably up Split the Sky a step - cause my original score was better for it.</p><p></p><p> </p><p></p><p>Honestly, I don't like either... but most of Topple's upgrade is from the +4 or so to hit from Brutal Scoundrel. Especially for a rogue, actually hitting nets you another 2 to 3d8 damage. That said, I think I overvalued Topple and I'll adjust it lower. Would you argue I undervalued Setup as well? </p><p></p><p></p><p></p><p>Hmmhmm. Toss a dagger in, gain the bonus, maneuver somewhere less safe... okay, I was underestimating that.</p><p> </p><p></p><p></p><p>I had rated them pretty close, but changed my mind after seeing both in use a bit more. Otherwind Stride immobilizes a creature then teleports you _far_ away, and you can even take a move afterwards. That's a great synergy of effects... but the main reason stride is rated so highly, it's just a big teleport. It's pretty comparable to the level 6 Wizard daily utility, Dimension Door. Except it's every 5 minutes.</p><p></p><p></p><p></p><p> I like saves as much as the next guy, but I was having trouble comparing to other powers - like Shake it Off, but even like Sacred Flame, an at-will. You only need to give people saves so often at the level range this will come up and it's not a save with any kind of bonus. Mostly I just figured that a level 3 attack power that gave a save should do slightly more, like go against another defense, give a Cha bonus to it if you're an inspiring warlord, give an option for temp instead of a save, etc. I'm willing to upgrade it if others agree, though. It's certainly solid.</p><p></p><p></p><p></p><p>A-, B-... and it's all about that teleport. Immobilized is decent, but it doesn't necessarily bother a ranged opponent (unless it allows melee to get up to them) or a melee opponent (unless his attacks can't reach) so I'd certainly rate it lower than daze. While close spells are tougher to use, they also don't provoke, so that counterbalances to a certain extent. You can, for instance, Color Spray then move away without being OA-ed. I wouldn't want only close spells, but having a selection is good. I do like Icy Rays a lot - that's why I set it to B-. How powerful is the custom targetting? Would it make sense to upgrade both Icy Rays and Eldritch Rain?</p></blockquote><p></p>
[QUOTE="keterys, post: 4359160, member: 43019"] I really hate having to upgrade the +attack/-defense ones so much because of their effect on other powers, but it's a "potential" awesome - you can use it to upgrade your Thirsting Maw, Fireswarm, Confounding Swarm, etc. Just looking at Confounding Swarm alone, +4 to just that one character's attacks (and he could spend an action point) makes stunning far more likely and is a solid damage upgrade. Damage + Stun that is better than any other Encounter 3 power, without factoring in action points or other characters, or things like warlord's giving extra attacks. I personally like Sweeping Blow better, but Rain of Blows is the highest damage output option available and what's wrong with flails? Fair. Hmm, that sounds like I made a mistake. Let me bring that up... Okay, Staggering is a Str-based, so its Wis squares could easily be 4 or 5 squares. It does +1W but AC instead of Fort. Though I'll note that Fort is not a whole lot better than AC, so maybe that's what I was thinking. Hmm, I think I should probably up Split the Sky a step - cause my original score was better for it. Honestly, I don't like either... but most of Topple's upgrade is from the +4 or so to hit from Brutal Scoundrel. Especially for a rogue, actually hitting nets you another 2 to 3d8 damage. That said, I think I overvalued Topple and I'll adjust it lower. Would you argue I undervalued Setup as well? Hmmhmm. Toss a dagger in, gain the bonus, maneuver somewhere less safe... okay, I was underestimating that. I had rated them pretty close, but changed my mind after seeing both in use a bit more. Otherwind Stride immobilizes a creature then teleports you _far_ away, and you can even take a move afterwards. That's a great synergy of effects... but the main reason stride is rated so highly, it's just a big teleport. It's pretty comparable to the level 6 Wizard daily utility, Dimension Door. Except it's every 5 minutes. I like saves as much as the next guy, but I was having trouble comparing to other powers - like Shake it Off, but even like Sacred Flame, an at-will. You only need to give people saves so often at the level range this will come up and it's not a save with any kind of bonus. Mostly I just figured that a level 3 attack power that gave a save should do slightly more, like go against another defense, give a Cha bonus to it if you're an inspiring warlord, give an option for temp instead of a save, etc. I'm willing to upgrade it if others agree, though. It's certainly solid. A-, B-... and it's all about that teleport. Immobilized is decent, but it doesn't necessarily bother a ranged opponent (unless it allows melee to get up to them) or a melee opponent (unless his attacks can't reach) so I'd certainly rate it lower than daze. While close spells are tougher to use, they also don't provoke, so that counterbalances to a certain extent. You can, for instance, Color Spray then move away without being OA-ed. I wouldn't want only close spells, but having a selection is good. I do like Icy Rays a lot - that's why I set it to B-. How powerful is the custom targetting? Would it make sense to upgrade both Icy Rays and Eldritch Rain? [/QUOTE]
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