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General Tabletop Discussion
*Pathfinder & Starfinder
Grading Encounter Attack Powers
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<blockquote data-quote="Mengu" data-source="post: 4359256" data-attributes="member: 65726"><p>I agree it's potentially awesome. But even without the +4, getting a round of free attacks from everyone on a solo is no less awesome. </p><p> </p><p></p><p>Nothing wrong with flails I guess. Dex 15 is the part I don't particularly like. You might be able to setup a fighter to get Dex 15 at level 11, but this lowers the potential of Rain of Blows for about 8 levels.</p><p> </p><p></p><p>Not by much, maybe a C+. I'm not very thrilled about any of the 4 rogue encounter powers at this level really. Bait and Switch is probably the best.</p><p> </p><p> </p><p></p><p>I can see the value there, especially if you are a Warlock in a small party. But teleporting doesn't kill stuff, and that's what the Warlock is supposed to be doing as striker.</p><p> </p><p> </p><p></p><p>I guess this is one of those that will depend on party composition. If the Warlord is the only healer type in a party, Shake It Off and Inspiring War Cry will be very valuable. If there is also a Paladin and a Cleric in the party, then not so much. In a vaccum, I can see where it may not be construed as the best level 3 warlord attack power.</p><p> </p><p> </p><p></p><p>I think it would, because I actually had Eldritch Rain pegged higher as well. If you happen to kill your first target, you might even get to Misty Step to a more advantageous position before taking that second shot to maybe benefit from Prime Shot.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4359256, member: 65726"] I agree it's potentially awesome. But even without the +4, getting a round of free attacks from everyone on a solo is no less awesome. Nothing wrong with flails I guess. Dex 15 is the part I don't particularly like. You might be able to setup a fighter to get Dex 15 at level 11, but this lowers the potential of Rain of Blows for about 8 levels. Not by much, maybe a C+. I'm not very thrilled about any of the 4 rogue encounter powers at this level really. Bait and Switch is probably the best. I can see the value there, especially if you are a Warlock in a small party. But teleporting doesn't kill stuff, and that's what the Warlock is supposed to be doing as striker. I guess this is one of those that will depend on party composition. If the Warlord is the only healer type in a party, Shake It Off and Inspiring War Cry will be very valuable. If there is also a Paladin and a Cleric in the party, then not so much. In a vaccum, I can see where it may not be construed as the best level 3 warlord attack power. I think it would, because I actually had Eldritch Rain pegged higher as well. If you happen to kill your first target, you might even get to Misty Step to a more advantageous position before taking that second shot to maybe benefit from Prime Shot. [/QUOTE]
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Grading Encounter Attack Powers
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