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General Tabletop Discussion
*Pathfinder & Starfinder
Grading Encounter Attack Powers
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<blockquote data-quote="Cadfan" data-source="post: 4359334" data-attributes="member: 40961"><p>I think we both know it isn't reasonable to give the TWF Ranger the advantages of three different feats (proficiency with bastard swords, two weapon fighting, two weapon defense), while comparing to a Fighter who is getting none.</p><p></p><p>Even assuming similarly outfitted characters, a sword/shield Fighter can take a bastard sword as well, at the same cost. Then he can take Weapon Focus, giving him the same damage. He still has a feat free, and his shield is twice as good as the Ranger's Two Weapon Defense feat. Oh, and his attack bonus is better by 1 due to class abilities. On top of that, his power gives him about +2 to his attack roll.</p><p></p><p>He's going to be more able to get into the center of foes (Tide of Iron can let him walk right in even if a foe used to be in the way), more survivable while he's there (better hp, better ac), more accurate by +3 with the attack, and oh, he gets to mark everyone in the close burst 1. And he has a feat unspent.</p><p></p><p>This is what I mean by judging powers in context. By the letter, DWS consists of almost the same text as SB. But the Fighter is an absolute machine when using powers like SB, while the Ranger is... not <em>bad</em>, of course... but not particularly great. A Fighter gets better use out of Sweeping Blow <em>even if he doesn't use an associated weapon.</em> The comparison is that much in his favor.</p><p></p><p>5 temp hp is ok for an Encounter power, at least from where I'm sitting. It buffers you against one attack, which is fine for a ranged combatant. I'm sure this power would get replaced once level 13 rolls around, or perhaps even before, but from levels 1 to 5 I think its worth using for a Star Pact Warlock. As for the damage type, I think you're overly concerned about necrotic damage. Yes, it comes up once in a while, but when it does its very obvious, and the Star Pact Warlock already has Radiant damage on tap.</p><p></p><p>But Weaken is a quite powerful effect to give to an elite or solo enemy, or to something with area of effect attacks. And again, Necrotic isn't THAT bad. Its not like you're going to accidentally cast this on a zombie, and if you know you're in a campaign where you're fighting undead over and over, you can just not take it. For the rest of us, who fight undead occasionally, it works just fine.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4359334, member: 40961"] I think we both know it isn't reasonable to give the TWF Ranger the advantages of three different feats (proficiency with bastard swords, two weapon fighting, two weapon defense), while comparing to a Fighter who is getting none. Even assuming similarly outfitted characters, a sword/shield Fighter can take a bastard sword as well, at the same cost. Then he can take Weapon Focus, giving him the same damage. He still has a feat free, and his shield is twice as good as the Ranger's Two Weapon Defense feat. Oh, and his attack bonus is better by 1 due to class abilities. On top of that, his power gives him about +2 to his attack roll. He's going to be more able to get into the center of foes (Tide of Iron can let him walk right in even if a foe used to be in the way), more survivable while he's there (better hp, better ac), more accurate by +3 with the attack, and oh, he gets to mark everyone in the close burst 1. And he has a feat unspent. This is what I mean by judging powers in context. By the letter, DWS consists of almost the same text as SB. But the Fighter is an absolute machine when using powers like SB, while the Ranger is... not [I]bad[/I], of course... but not particularly great. A Fighter gets better use out of Sweeping Blow [I]even if he doesn't use an associated weapon.[/I] The comparison is that much in his favor. 5 temp hp is ok for an Encounter power, at least from where I'm sitting. It buffers you against one attack, which is fine for a ranged combatant. I'm sure this power would get replaced once level 13 rolls around, or perhaps even before, but from levels 1 to 5 I think its worth using for a Star Pact Warlock. As for the damage type, I think you're overly concerned about necrotic damage. Yes, it comes up once in a while, but when it does its very obvious, and the Star Pact Warlock already has Radiant damage on tap. But Weaken is a quite powerful effect to give to an elite or solo enemy, or to something with area of effect attacks. And again, Necrotic isn't THAT bad. Its not like you're going to accidentally cast this on a zombie, and if you know you're in a campaign where you're fighting undead over and over, you can just not take it. For the rest of us, who fight undead occasionally, it works just fine. [/QUOTE]
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