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General Tabletop Discussion
*Pathfinder & Starfinder
Grading Encounter Attack Powers
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<blockquote data-quote="Korror" data-source="post: 4359336" data-attributes="member: 68383"><p>I agree with most of your other points but I think there are a few factors you may be overlooking in your grading of the rogue encounter powers. First off, I think you're rating movement effects too highly. Remember that a rogue's purpose is to deal tons of damage and bring down the dangerous mob before it kills the party. Sliding then only helps the purpose of rogues by enabling the rogue to gain combat advantage and sneak attacks. Thus movement powers are only good when the follow two conditions occur: 1) There is another meele party member somewhere nearby 2) You don't have combat advantage and are unable to gain it with normal movement. Gaining your sneak attack damage is very important but I feel that you can rely on your normal movement/other party members abilities to gain combat advantage for the majority of the time.</p><p></p><p>With that said, I would rate the rogue's 3rd level encounter powers this way.</p><p></p><p>1) Bait and Switch B</p><p>Despite what I said up there, I do recognize that Bait and Switch is a nice power mainly for the attack against Will and the respectable damage dealt. Any movement is icing on the cake.</p><p></p><p>2) Setup Strike B+</p><p>For all those situations where no other ally is nearby, you need some way of gaining combat advantage or you simply will not keep up with the rangers or warlocks. Setup Strike addresses a critical weakness in the rogue's abilies and thus I rate it highly.</p><p></p><p>3) Topple Over C+</p><p>They're prone, so what? Prone is easily reversible and doesn't grant combat advantage without spending an action point. The only thing that saves this power from a C rating is the to hit bonus. Inferior to Setup Strike in most respects.</p><p></p><p>4) Trickster's Blade C-</p><p>If the monsters are solely attacking you, you'd probably be better off using riposte strike and getting free attacks back. The bonus to AC is not that large and the monsters can ignore it by attacking someone else. Never give your opponent choices if you can help it.</p></blockquote><p></p>
[QUOTE="Korror, post: 4359336, member: 68383"] I agree with most of your other points but I think there are a few factors you may be overlooking in your grading of the rogue encounter powers. First off, I think you're rating movement effects too highly. Remember that a rogue's purpose is to deal tons of damage and bring down the dangerous mob before it kills the party. Sliding then only helps the purpose of rogues by enabling the rogue to gain combat advantage and sneak attacks. Thus movement powers are only good when the follow two conditions occur: 1) There is another meele party member somewhere nearby 2) You don't have combat advantage and are unable to gain it with normal movement. Gaining your sneak attack damage is very important but I feel that you can rely on your normal movement/other party members abilities to gain combat advantage for the majority of the time. With that said, I would rate the rogue's 3rd level encounter powers this way. 1) Bait and Switch B Despite what I said up there, I do recognize that Bait and Switch is a nice power mainly for the attack against Will and the respectable damage dealt. Any movement is icing on the cake. 2) Setup Strike B+ For all those situations where no other ally is nearby, you need some way of gaining combat advantage or you simply will not keep up with the rangers or warlocks. Setup Strike addresses a critical weakness in the rogue's abilies and thus I rate it highly. 3) Topple Over C+ They're prone, so what? Prone is easily reversible and doesn't grant combat advantage without spending an action point. The only thing that saves this power from a C rating is the to hit bonus. Inferior to Setup Strike in most respects. 4) Trickster's Blade C- If the monsters are solely attacking you, you'd probably be better off using riposte strike and getting free attacks back. The bonus to AC is not that large and the monsters can ignore it by attacking someone else. Never give your opponent choices if you can help it. [/QUOTE]
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