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General Tabletop Discussion
*Pathfinder & Starfinder
Grading Encounter Attack Powers
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<blockquote data-quote="Fedifensor" data-source="post: 4359935" data-attributes="member: 7289"><p>My point is that it's very party-dependent. The pregens at the LFR preview I played at Origins definitely weren't designed for the power, with only the warlock getting a real benefit. Everyone else was melee oriented except the wizard (who was poorly designed by not having Scorching Burst or Thunderwave).</p><p></p><p></p><p>Lower attack bonus than blades, less impressive feat choices than blades or hammers, not as many good choices for magic weapons, and the 19 Dex requirement for Flail Mastery is a killer. They're good for one thing - attacking people with shields (at Paragon tier and higher). Otherwise, you're usually going to be better off with a different weapon type.</p><p></p><p></p><p>It takes time to get bloodied. Furthermore, if the Defenders are being hit a lot, that's an even bigger argument for a power that grants temporary hit points...you won't have to worry about them stacking with other sources of temp HP if the targets burn through them.</p><p></p><p></p><p>Not yet, though it should be just a matter of time - the duration extension is nearly useless on at-will powers. Regardless, the Orb of Inevitable Continuance can also extend a power by a turn, and it's not limited by the type of power.</p><p></p><p></p><p>Repeat after me - "there is more to wizards than damage potential and killing minions". Neutralizing opponents for a round as a controller is not a bad thing, especially if your objective is more than killing the bad guys. If you have to get to the magic gizmo, and you can immobilize a large portion of bad guys and make them whiff their attacks, it's a lot easier to achieve your goal.</p><p></p><p>If you just want to kill minions, you have Scorching Burst, and your other encounter and daily powers.</p><p></p><p></p><p>If you can hit more targets than you can with another power of the same level, then you'll end up with as many or more total hits even if you're attacking a higher defense.</p><p></p><p></p><p>I'd lower it to a straight B, personally. Fire Shroud does more damage and can hit more foes, and Color Spray just stomps it into the ground with the added daze effect.</p><p></p><p></p><p>Not having to step to the front line to use the power is a big plus in my eyes. Now, for a daily, I'm willing to put myself at the forefront of the battle. Otherwise, unless I'm playing a high defense build (like the <a href="http://www.enworld.org/forum/showthread.php?t=234559" target="_blank">Iron Mage</a>), getting that close seems risky to me.</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 4359935, member: 7289"] My point is that it's very party-dependent. The pregens at the LFR preview I played at Origins definitely weren't designed for the power, with only the warlock getting a real benefit. Everyone else was melee oriented except the wizard (who was poorly designed by not having Scorching Burst or Thunderwave). Lower attack bonus than blades, less impressive feat choices than blades or hammers, not as many good choices for magic weapons, and the 19 Dex requirement for Flail Mastery is a killer. They're good for one thing - attacking people with shields (at Paragon tier and higher). Otherwise, you're usually going to be better off with a different weapon type. It takes time to get bloodied. Furthermore, if the Defenders are being hit a lot, that's an even bigger argument for a power that grants temporary hit points...you won't have to worry about them stacking with other sources of temp HP if the targets burn through them. Not yet, though it should be just a matter of time - the duration extension is nearly useless on at-will powers. Regardless, the Orb of Inevitable Continuance can also extend a power by a turn, and it's not limited by the type of power. Repeat after me - "there is more to wizards than damage potential and killing minions". Neutralizing opponents for a round as a controller is not a bad thing, especially if your objective is more than killing the bad guys. If you have to get to the magic gizmo, and you can immobilize a large portion of bad guys and make them whiff their attacks, it's a lot easier to achieve your goal. If you just want to kill minions, you have Scorching Burst, and your other encounter and daily powers. If you can hit more targets than you can with another power of the same level, then you'll end up with as many or more total hits even if you're attacking a higher defense. I'd lower it to a straight B, personally. Fire Shroud does more damage and can hit more foes, and Color Spray just stomps it into the ground with the added daze effect. Not having to step to the front line to use the power is a big plus in my eyes. Now, for a daily, I'm willing to put myself at the forefront of the battle. Otherwise, unless I'm playing a high defense build (like the [URL="http://www.enworld.org/forum/showthread.php?t=234559"]Iron Mage[/URL]), getting that close seems risky to me. [/QUOTE]
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