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General Tabletop Discussion
*Pathfinder & Starfinder
Grading Encounter Attack Powers
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<blockquote data-quote="Korror" data-source="post: 4360101" data-attributes="member: 68383"><p>Just thought I'd comment on the Cleric powers as well.</p><p></p><p>1) Blazing Beacon A (or C+ depending on the group)</p><p></p><p>Blazing Beacon seems one of those powers which really depends on your group composition. If you're ever in a party with 2+ ranged attackers then it shines but this does not seem to be a common occurrence at least from the games I've seen. If you only have a wizard, it seems a waste compared to some of the other options.</p><p></p><p>2) Command A</p><p></p><p>It's really really good and would be A+ if it did any damage. Nothing much to say here. Dazed + prone means they're out of the fight for a round and the ability to slide is quite useful.</p><p></p><p>3) Daunting Light B-</p><p></p><p>It does decent damage at least and the combat advantage is sometimes helpful. A solid power though not as nifty as Command.</p><p></p><p>4) Split the Sky B-</p><p></p><p>This is only slightly better than Righteous Brand but there are some tricks you can pull off with it. If the target is dazed then Split the Sky will take them out of combat for sometime which means it combos nicely with Wrathful Thunder. If hit and then move towards them 1 square, they'll be unable to charge after standing up. My experience with a melee cleric is limited so I'm not sure how often useful situtation like this occur so the B- is tentative.</p></blockquote><p></p>
[QUOTE="Korror, post: 4360101, member: 68383"] Just thought I'd comment on the Cleric powers as well. 1) Blazing Beacon A (or C+ depending on the group) Blazing Beacon seems one of those powers which really depends on your group composition. If you're ever in a party with 2+ ranged attackers then it shines but this does not seem to be a common occurrence at least from the games I've seen. If you only have a wizard, it seems a waste compared to some of the other options. 2) Command A It's really really good and would be A+ if it did any damage. Nothing much to say here. Dazed + prone means they're out of the fight for a round and the ability to slide is quite useful. 3) Daunting Light B- It does decent damage at least and the combat advantage is sometimes helpful. A solid power though not as nifty as Command. 4) Split the Sky B- This is only slightly better than Righteous Brand but there are some tricks you can pull off with it. If the target is dazed then Split the Sky will take them out of combat for sometime which means it combos nicely with Wrathful Thunder. If hit and then move towards them 1 square, they'll be unable to charge after standing up. My experience with a melee cleric is limited so I'm not sure how often useful situtation like this occur so the B- is tentative. [/QUOTE]
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