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General Tabletop Discussion
*Pathfinder & Starfinder
Grading Encounter Attack Powers
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<blockquote data-quote="LittleElvis" data-source="post: 4360595" data-attributes="member: 72458"><p>I would say you'd get an average of at least 28 temp hp from Righteous (7 temp hp per each to four people in the party; in some cases it could be 8 temp hp to five or six characters). And an average of about 8 hp healed from Invigorating.</p><p></p><p>To personally benefit from Invigorating, you have to <em>first</em> be bloodied. In a fair number of combats, you will <em>never</em> start your turn bloodied (because you will get bloodied on an enemy's turn, if at all, and then get healed by your leader before your turn). And, when you finally are bloodied, there's a real good chance that no one else around you is going to be bloodied right then. So the average hp healed has to factor in that you may never even get a chance to use it, or not be able to use it on yourself.</p><p></p><p>Even if your ally is bloodied and you're not (you can still use it to heal the ally or allies), healing 7 hp or gaining 7 temp hp is pretty much the same thing.</p><p></p><p>Whereas, you and your party can <em>always</em> benefit from temp hp. Unless it's at the end of the combat, I guess, but if you have Righteous you're always going to want to use that early on in the combat to get the benefits of temp hp and to use it while everyone is within 5 squares of you (ideally).</p><p></p><p>In the heat of combat, temp hp are just as valuable as healed hp. True, healed hp helps you save healing surges, but if survival during an encounter is the issue, there is no practical difference. And actually a Dragonborn would generally rather be bloodied, but with temp hp (+1 to hit) than not bloodied, assuming the same number of total hp (actual + temp)--unless the opponent gains a big advantage against you when you're bloodied.</p><p></p><p>While you're going to land Invigorating more often (roughly +15% more), you're going to gain so many more total (temp) hp from Righteous in the vast majority of cases, and this can also help your party save many healing surges. I think Righteous is far better.</p></blockquote><p></p>
[QUOTE="LittleElvis, post: 4360595, member: 72458"] I would say you'd get an average of at least 28 temp hp from Righteous (7 temp hp per each to four people in the party; in some cases it could be 8 temp hp to five or six characters). And an average of about 8 hp healed from Invigorating. To personally benefit from Invigorating, you have to [I]first[/I] be bloodied. In a fair number of combats, you will [I]never[/I] start your turn bloodied (because you will get bloodied on an enemy's turn, if at all, and then get healed by your leader before your turn). And, when you finally are bloodied, there's a real good chance that no one else around you is going to be bloodied right then. So the average hp healed has to factor in that you may never even get a chance to use it, or not be able to use it on yourself. Even if your ally is bloodied and you're not (you can still use it to heal the ally or allies), healing 7 hp or gaining 7 temp hp is pretty much the same thing. Whereas, you and your party can [I]always[/I] benefit from temp hp. Unless it's at the end of the combat, I guess, but if you have Righteous you're always going to want to use that early on in the combat to get the benefits of temp hp and to use it while everyone is within 5 squares of you (ideally). In the heat of combat, temp hp are just as valuable as healed hp. True, healed hp helps you save healing surges, but if survival during an encounter is the issue, there is no practical difference. And actually a Dragonborn would generally rather be bloodied, but with temp hp (+1 to hit) than not bloodied, assuming the same number of total hp (actual + temp)--unless the opponent gains a big advantage against you when you're bloodied. While you're going to land Invigorating more often (roughly +15% more), you're going to gain so many more total (temp) hp from Righteous in the vast majority of cases, and this can also help your party save many healing surges. I think Righteous is far better. [/QUOTE]
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