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General Tabletop Discussion
*Pathfinder & Starfinder
Grading Encounter Attack Powers
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<blockquote data-quote="Mengu" data-source="post: 4399423" data-attributes="member: 65726"><p>You do have a valid point comparing it to the lower level abilities. It doesn't quite measure up to those. Comparing it to the Cleric Attack 13, Inspiring Strike, it heals about 10 points less, so even that comparison doesn't look good (though the paladin's job is not necessarily to be healer). However any healing is beneficial. So I wouldn't knock it down that much. I'll withdraw my earlier statement to increase it though.</p><p> </p><p> </p><p></p><p>Flails wouldn't be bad, if swords weren't so good (and it's the proficiency bonus that makes it so). While not related to this discussion, if I was playing a Devoted Cleric, my melee weapon of choice would be a dagger because of that +3 proficiency bonus.</p><p> </p><p> </p><p></p><p>As I said, I'm just reversing my position on Renewing Smite. But in general I still like healing powers a lot. Maybe this is because our group tends try and pump out every possible ounce of healing in difficult fights, just to stay alive.</p><p> </p><p> </p><p></p><p>There will be more stunning powers after this level (there may even be one before this level). It's very powerful in solo fights, and if a character has the option to get it, they should. But if you rarely fight solos, it may not be the end all power. I think I might prefer to try and pick dailies that stun, and encounter powers that do other things at higher levels. I think A is right for these powers.</p></blockquote><p></p>
[QUOTE="Mengu, post: 4399423, member: 65726"] You do have a valid point comparing it to the lower level abilities. It doesn't quite measure up to those. Comparing it to the Cleric Attack 13, Inspiring Strike, it heals about 10 points less, so even that comparison doesn't look good (though the paladin's job is not necessarily to be healer). However any healing is beneficial. So I wouldn't knock it down that much. I'll withdraw my earlier statement to increase it though. Flails wouldn't be bad, if swords weren't so good (and it's the proficiency bonus that makes it so). While not related to this discussion, if I was playing a Devoted Cleric, my melee weapon of choice would be a dagger because of that +3 proficiency bonus. As I said, I'm just reversing my position on Renewing Smite. But in general I still like healing powers a lot. Maybe this is because our group tends try and pump out every possible ounce of healing in difficult fights, just to stay alive. There will be more stunning powers after this level (there may even be one before this level). It's very powerful in solo fights, and if a character has the option to get it, they should. But if you rarely fight solos, it may not be the end all power. I think I might prefer to try and pick dailies that stun, and encounter powers that do other things at higher levels. I think A is right for these powers. [/QUOTE]
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