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General Tabletop Discussion
*Pathfinder & Starfinder
Grading Encounter Attack Powers
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<blockquote data-quote="keterys" data-source="post: 4500728" data-attributes="member: 43019"><p>So I put it on par with Harrying Assault (deals ~50% more damage) and Mountain Breaking Blow (push 3 and follow, potentially forcing into harmful terrain and otherwise hindering/protecting). </p><p></p><p></p><p></p><p>Huh, they're on the spreadsheet, but so I did. Shame, since those are the good fighter powers for that level!</p><p></p><p></p><p></p><p>Range 20 instead of melee and about four times the damage. But, yes, that's why it's not an A+. The attack limitation is not a severe one in a lot of fights - worst case you just lose one turn's worth of action from the wizard and everyone else readies. </p><p></p><p>Encounter stun powers are pretty much the upper bar of all encounter powers. There's a sizable forum population who actually don't think any of them are balanced citing battles against folks like the Tarrasque and Orcus in which said solos never act at all, but eh. </p><p></p><p></p><p></p><p>It's much less of a problem (on miss) unless you're in the center, since you can just step out of the edge with no problems. I do think I'll upgrade it, however, cause I didn't factor in using it to completely screw with someone in the center square who has to move 10 just to leave the area, even on a miss.</p><p></p><p></p><p></p><p>I like both of these powers a ton and personally I don't favor stun powers and have a big place in my heart for more versatile powers (like Force Volley) - I'm not sure anyone would have blinked if Force Volley were slightly better and it seems a natural extension of of the path started with Icy Rays.</p></blockquote><p></p>
[QUOTE="keterys, post: 4500728, member: 43019"] So I put it on par with Harrying Assault (deals ~50% more damage) and Mountain Breaking Blow (push 3 and follow, potentially forcing into harmful terrain and otherwise hindering/protecting). Huh, they're on the spreadsheet, but so I did. Shame, since those are the good fighter powers for that level! Range 20 instead of melee and about four times the damage. But, yes, that's why it's not an A+. The attack limitation is not a severe one in a lot of fights - worst case you just lose one turn's worth of action from the wizard and everyone else readies. Encounter stun powers are pretty much the upper bar of all encounter powers. There's a sizable forum population who actually don't think any of them are balanced citing battles against folks like the Tarrasque and Orcus in which said solos never act at all, but eh. It's much less of a problem (on miss) unless you're in the center, since you can just step out of the edge with no problems. I do think I'll upgrade it, however, cause I didn't factor in using it to completely screw with someone in the center square who has to move 10 just to leave the area, even on a miss. I like both of these powers a ton and personally I don't favor stun powers and have a big place in my heart for more versatile powers (like Force Volley) - I'm not sure anyone would have blinked if Force Volley were slightly better and it seems a natural extension of of the path started with Icy Rays. [/QUOTE]
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