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Grading the Burning Wheel System
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<blockquote data-quote="aramis erak" data-source="post: 9274325" data-attributes="member: 6779310"><p>Pretty Good.</p><p>I've run both Revised and Gold.</p><p>Both are excellent.</p><p></p><p>I like the char gen - but it's neither quick nor simple.</p><p>Duel of Wits can be a blast.</p><p>Fight has some minor issues... especially once you have uneven PCs vs enemies.</p><p></p><p>I love the option to let players define things via Circles and Lores.</p><p></p><p>Per Luke and Thor, The Torchbearer starts by hybridizing Mouse Guard with BX D&D. Thus, we get the following</p><p>BWC (BW Classic) → BWR (BW Revised)</p><p>BWR → Burning Empires</p><p>BWR → BWG (BW Gold)</p><p>BWR → MG → TB</p><p></p><p>MG and TB are significantly different mechanically from BWC/BWR/BWG/BE. Those elements of MG that are different include: <30 skills vs >70, character generation modality, Rewards are only two of the three Artha types. Mouse Guard Belief/Instinct/Goal are al direct equivalents to BW's Beliefs, but not to the full BITs.; BW Instincts have no direct correlation. Mouse Guard Traits are mechanically much simpler than BW traits. Disadvantages reward in different ways (MG, they give you extra actions in player phase; BW, they earn you artha at end of session). Skill range: MG skills run the same 0-9 as BW/BE, but lack the shade aspect; BW has three shades: black shade skills (the default) succeed on 4—6, Grey shade on 3—6, white on 2—6. A white 2 is about as good as a black 5-6...</p><p></p><p>Lumping MG and Torchbearer in with BW/BE does a disservice to both.</p><p>Yes, MG has some elements of BW in it - Circles, Resources - and similar skill ranges, but in practice, making the hop either direction means some unlearning.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9274325, member: 6779310"] Pretty Good. I've run both Revised and Gold. Both are excellent. I like the char gen - but it's neither quick nor simple. Duel of Wits can be a blast. Fight has some minor issues... especially once you have uneven PCs vs enemies. I love the option to let players define things via Circles and Lores. Per Luke and Thor, The Torchbearer starts by hybridizing Mouse Guard with BX D&D. Thus, we get the following BWC (BW Classic) → BWR (BW Revised) BWR → Burning Empires BWR → BWG (BW Gold) BWR → MG → TB MG and TB are significantly different mechanically from BWC/BWR/BWG/BE. Those elements of MG that are different include: <30 skills vs >70, character generation modality, Rewards are only two of the three Artha types. Mouse Guard Belief/Instinct/Goal are al direct equivalents to BW's Beliefs, but not to the full BITs.; BW Instincts have no direct correlation. Mouse Guard Traits are mechanically much simpler than BW traits. Disadvantages reward in different ways (MG, they give you extra actions in player phase; BW, they earn you artha at end of session). Skill range: MG skills run the same 0-9 as BW/BE, but lack the shade aspect; BW has three shades: black shade skills (the default) succeed on 4—6, Grey shade on 3—6, white on 2—6. A white 2 is about as good as a black 5-6... Lumping MG and Torchbearer in with BW/BE does a disservice to both. Yes, MG has some elements of BW in it - Circles, Resources - and similar skill ranges, but in practice, making the hop either direction means some unlearning. [/QUOTE]
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