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Grading the Burning Wheel System
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<blockquote data-quote="Breaking Star Games" data-source="post: 9275132" data-attributes="member: 7042067"><p>I ran into the issue of fellow players not writing very good Beliefs that have solid short term objectives that we can always hit on each session. Its really tough and one of the games I had to do the most reflection and brainstorming on what kind of Beliefs to write and learning how to write good ones.</p><p></p><p>Overall, I like how much Player Agency that it provides. But I think having a more focused premise like Torchbearer or many PbtA games helps focus the group. I especially like more narrative oriented Playbooks that basically do the hard part of coming up with what kind of problems they face so a Player can buy into that. And a broad strokes idea of a narrative arc with tailored and playtested Playbook-specific GM Moves. This way players can really focus on just roleplaying out their character.</p></blockquote><p></p>
[QUOTE="Breaking Star Games, post: 9275132, member: 7042067"] I ran into the issue of fellow players not writing very good Beliefs that have solid short term objectives that we can always hit on each session. Its really tough and one of the games I had to do the most reflection and brainstorming on what kind of Beliefs to write and learning how to write good ones. Overall, I like how much Player Agency that it provides. But I think having a more focused premise like Torchbearer or many PbtA games helps focus the group. I especially like more narrative oriented Playbooks that basically do the hard part of coming up with what kind of problems they face so a Player can buy into that. And a broad strokes idea of a narrative arc with tailored and playtested Playbook-specific GM Moves. This way players can really focus on just roleplaying out their character. [/QUOTE]
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