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Grading the Burning Wheel System
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<blockquote data-quote="pemerton" data-source="post: 9275685" data-attributes="member: 42582"><p>On "player agency" in BW, the following is from pp 9-11 of BW Gold Revised (almost the same text can be found in Revised, pp 12-14):</p><p></p><p style="margin-left: 20px">In the game, players take on the roles of characters inspired by history and works of fantasy fiction. These characters are a list of abilities rated with numbers and a list of player-determined priorities. . . . Expressing these numbers and priorities within situations presented by the game master (GM) is what the game is all about. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">There are consequences to your choices in this game. They range from the very black and white, "If I engage in this duel, my character might die," to the more complex, "If my character undertakes this task, he'll be changed, and I don't know exactly how." Recognising that the system enforces these choices will help you navigate play. I always encourage players to think before they test their characters. Are you prepared to accept the consequences of your actions?</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The in-game consequences of players' decisions are described in this rulebook. The moral ramifications are left to you . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">The players interact with one another to come to decisions and have the characters undertake actions.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">One of you takes on the role of the game master. The GM is responsible for challenging the players. He also plays the roles of all of those characters not taken on by other players; he guides the pacing of the events of the story; and he arbitrates rules calls and interpretations so that play progresses smoothly..</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Everyone else plays protagonists in the story. . . . The GM presents the players with problems based on the players' priorities. The players use their characters' abilities to overcome these obstacles. To do this, dice are rolled and the results are interpreted using the rules presented in this book.</p><p></p><p>This text sets out the key to player agency in BW: the GM presents the players with problems/situations based on <em>player-determined priorities</em>. And the moral ramifications of what happens are left to the players.</p><p></p><p>This agency is reinforced by particular mechanics, such as Circles (meeting people whom you know) and Wises (knowing stuff), that permit the players to directly establish elements of situations.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9275685, member: 42582"] On "player agency" in BW, the following is from pp 9-11 of BW Gold Revised (almost the same text can be found in Revised, pp 12-14): [indent]In the game, players take on the roles of characters inspired by history and works of fantasy fiction. These characters are a list of abilities rated with numbers and a list of player-determined priorities. . . . Expressing these numbers and priorities within situations presented by the game master (GM) is what the game is all about. . . . There are consequences to your choices in this game. They range from the very black and white, "If I engage in this duel, my character might die," to the more complex, "If my character undertakes this task, he'll be changed, and I don't know exactly how." Recognising that the system enforces these choices will help you navigate play. I always encourage players to think before they test their characters. Are you prepared to accept the consequences of your actions? The in-game consequences of players' decisions are described in this rulebook. The moral ramifications are left to you . . . The players interact with one another to come to decisions and have the characters undertake actions. One of you takes on the role of the game master. The GM is responsible for challenging the players. He also plays the roles of all of those characters not taken on by other players; he guides the pacing of the events of the story; and he arbitrates rules calls and interpretations so that play progresses smoothly.. Everyone else plays protagonists in the story. . . . The GM presents the players with problems based on the players' priorities. The players use their characters' abilities to overcome these obstacles. To do this, dice are rolled and the results are interpreted using the rules presented in this book.[/indent] This text sets out the key to player agency in BW: the GM presents the players with problems/situations based on [I]player-determined priorities[/I]. And the moral ramifications of what happens are left to the players. This agency is reinforced by particular mechanics, such as Circles (meeting people whom you know) and Wises (knowing stuff), that permit the players to directly establish elements of situations. [/QUOTE]
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