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Grading the Burning Wheel System
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<blockquote data-quote="Campbell" data-source="post: 9277505" data-attributes="member: 16586"><p>A couple things - the Mouse Guard are not common soldiers. They are more akin to Special Forces or Navy Seals, but with a much wider portfolio. The missions they take on involve them travelling throughout the mice's territories, confronting dangerous animals, mediating disputes., helping guide mice from place to place and safeguarding their fellow mice from the weasel threat.</p><p></p><p></p><p></p><p></p><p> Starting characters are quite capable for the most part. Here's the patrol leader I played:</p><p>[MEDIA=googledrive]192QnyTabD7DxVbbSv2BXTXZbHM9HcIUF[/MEDIA]</p><p></p><p>Here are the only advancements made over ~4 months of weekly play:</p><ul> <li data-xf-list-type="ul">Health 4 to 5</li> <li data-xf-list-type="ul">Pathfinder 3 to 4</li> <li data-xf-list-type="ul">Orator 2 to 3</li> <li data-xf-list-type="ul">Persuader 3 to 4</li> </ul><p>Notice that I started with 5 Will and a 5 in Fighter in a game that only goes to 6.</p><p></p><p>What I found over the course of play was that advancement wasn't all that critical to success. Between invoking traits, help dice, tapping Nature, rerolling failures from persona/wises, exploding 6s when spending fate if you wanted to succeed at something it was damn near impossible to fail if you were willing to spend resources. I actually never failed a single Fighter over the course of the game. Towards the end I was actually getting frustrated with how hard it was to fail if you are playing the game well. Persona and Fate flow like water in Mouseguard.</p><p></p><p>Mouseguard was probably the most heroic feeling game I have ever played.</p><p></p><p>Burning Wheel is a bit of a different story, but still, most of the time when you really focus your resources the odds will generally be in your favor. You just have to suffer along the way.</p></blockquote><p></p>
[QUOTE="Campbell, post: 9277505, member: 16586"] A couple things - the Mouse Guard are not common soldiers. They are more akin to Special Forces or Navy Seals, but with a much wider portfolio. The missions they take on involve them travelling throughout the mice's territories, confronting dangerous animals, mediating disputes., helping guide mice from place to place and safeguarding their fellow mice from the weasel threat. Starting characters are quite capable for the most part. Here's the patrol leader I played: [MEDIA=googledrive]192QnyTabD7DxVbbSv2BXTXZbHM9HcIUF[/MEDIA] Here are the only advancements made over ~4 months of weekly play: [LIST] [*]Health 4 to 5 [*]Pathfinder 3 to 4 [*]Orator 2 to 3 [*]Persuader 3 to 4 [/LIST] Notice that I started with 5 Will and a 5 in Fighter in a game that only goes to 6. What I found over the course of play was that advancement wasn't all that critical to success. Between invoking traits, help dice, tapping Nature, rerolling failures from persona/wises, exploding 6s when spending fate if you wanted to succeed at something it was damn near impossible to fail if you were willing to spend resources. I actually never failed a single Fighter over the course of the game. Towards the end I was actually getting frustrated with how hard it was to fail if you are playing the game well. Persona and Fate flow like water in Mouseguard. Mouseguard was probably the most heroic feeling game I have ever played. Burning Wheel is a bit of a different story, but still, most of the time when you really focus your resources the odds will generally be in your favor. You just have to suffer along the way. [/QUOTE]
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