Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Grading the Burning Wheel System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Old Fezziwig" data-source="post: 9280116" data-attributes="member: 59"><p><em>Burning Wheel</em> is my favorite RPG of all time, hands down. I don't have much to add that hasn't already been said, but, in reading through the other posts, the suggestion that the game needs partial success rules is a little confusing to me. </p><p></p><p>The base rules in the Spokes discourage simple failures in favor of the introduction of complications. If a player succeeds at a test, her character achieves her intent in the manner described, regardless of margin of success — if the intent and task are, to use the book's example, picking the lock before the guards arrive, the character picks the lock <em>before</em> the guards arrive. If a player fails a test, her character fails to achieve her intent but may complete the task — the character picks the lock <em>as</em> the guards arrive. Other results could be used, too, depending on how we wanted to parse things or what the broader situation is. For instance, maybe the character picks the lock slightly ahead of the guards, but the guards get a look at her face, so they know who's picked the lock. These would both be partial successes and are implementable in the rules as written. Is it more that these read as partial failures rather than partial successes or is there something else going on here? For folks looking for partial success rules, what would that look like?</p></blockquote><p></p>
[QUOTE="Old Fezziwig, post: 9280116, member: 59"] [I]Burning Wheel[/I] is my favorite RPG of all time, hands down. I don't have much to add that hasn't already been said, but, in reading through the other posts, the suggestion that the game needs partial success rules is a little confusing to me. The base rules in the Spokes discourage simple failures in favor of the introduction of complications. If a player succeeds at a test, her character achieves her intent in the manner described, regardless of margin of success — if the intent and task are, to use the book's example, picking the lock before the guards arrive, the character picks the lock [I]before[/I] the guards arrive. If a player fails a test, her character fails to achieve her intent but may complete the task — the character picks the lock [I]as[/I] the guards arrive. Other results could be used, too, depending on how we wanted to parse things or what the broader situation is. For instance, maybe the character picks the lock slightly ahead of the guards, but the guards get a look at her face, so they know who's picked the lock. These would both be partial successes and are implementable in the rules as written. Is it more that these read as partial failures rather than partial successes or is there something else going on here? For folks looking for partial success rules, what would that look like? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Grading the Burning Wheel System
Top