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Grading the Cortex Plus and Cortex Prime System
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9267596" data-attributes="member: 7044704"><p>Silver Age is a BESM system, and has effectively been replaced by Absolute Power - which arguably was a downgrade, but that's another subject completely. Sentinel Comics is a heavily modified version of Cortex and was largely written by Cam Banks. They're not even vaguely similar designs beyond being in the supers genre.</p><p></p><p>I can understand liking Cortex better than Sentinel Comics, but they're still cousins. You can see the family resemblance throughout - distinctions became a mix of status dice and principles abilities, powers are still powers, skills became qualities, a variation of the life points mod is in use, and complications, assets, and other traits went from variable dice to flat numerical mods to your effect dice. Admittedly, Sentinel Comics simplifies contest/conflict resolution in some ways that probably go farther than they needed to, but it does make the system easy to teach. I've seen people struggle to grasp Cortex Prime conflicts often enough to think that maybe some middle ground between the two systems' approaches would optimal. Sentinel Comics' abilities can also feel restrictive (especially to someone coming from Cortex), although Risky actions compensate for that to some degree. The character generation in SC is almost entirely different unless you use the "secret third method" and just pick what you want, and may be the weakest element of the whole system in terms of play longevity - you can use the same set of menus for just so long before stuff starts feeling repetitious.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9267596, member: 7044704"] Silver Age is a BESM system, and has effectively been replaced by Absolute Power - which arguably was a downgrade, but that's another subject completely. Sentinel Comics is a heavily modified version of Cortex and was largely written by Cam Banks. They're not even vaguely similar designs beyond being in the supers genre. I can understand liking Cortex better than Sentinel Comics, but they're still cousins. You can see the family resemblance throughout - distinctions became a mix of status dice and principles abilities, powers are still powers, skills became qualities, a variation of the life points mod is in use, and complications, assets, and other traits went from variable dice to flat numerical mods to your effect dice. Admittedly, Sentinel Comics simplifies contest/conflict resolution in some ways that probably go farther than they needed to, but it does make the system easy to teach. I've seen people struggle to grasp Cortex Prime conflicts often enough to think that maybe some middle ground between the two systems' approaches would optimal. Sentinel Comics' abilities can also feel restrictive (especially to someone coming from Cortex), although Risky actions compensate for that to some degree. The character generation in SC is almost entirely different unless you use the "secret third method" and just pick what you want, and may be the weakest element of the whole system in terms of play longevity - you can use the same set of menus for just so long before stuff starts feeling repetitious. [/QUOTE]
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