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Grading the Cortex Plus and Cortex Prime System
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<blockquote data-quote="Kannik" data-source="post: 9267883" data-attributes="member: 984"><p>Thanks Tim!</p><p></p><p>Huh, that's interesting... that in taking all the purpose-built versions and smushing them together into a single book as a toolkit has perhaps made it feel bland/generic. I guess especially if someone new comes to it and doesn't immediately recognize (and personally I don't think it is as well explained in the book as it could be, nor are there enough overarching genre examples) that not every bit is intended to be used in each game. Hmm, now I'm pondering if a book on how to create/example campaigns for more broad/generic themes and genres (rather than the specific settings in the spotlights) might be a boon to the game's reach.</p><p></p><p></p><p>Yeah, that can be a big catch-22 of a starting system, with not enough examples/familiarity that is a barrier to people starting to play, which is then a barrier to creating more examples/familiarity since there's few playing, and the cycle repeats. Tales of Xadia is a big deal in that respect, and great to see the Directory that Tim posted starting to get populated with more material.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9267883, member: 984"] Thanks Tim! Huh, that's interesting... that in taking all the purpose-built versions and smushing them together into a single book as a toolkit has perhaps made it feel bland/generic. I guess especially if someone new comes to it and doesn't immediately recognize (and personally I don't think it is as well explained in the book as it could be, nor are there enough overarching genre examples) that not every bit is intended to be used in each game. Hmm, now I'm pondering if a book on how to create/example campaigns for more broad/generic themes and genres (rather than the specific settings in the spotlights) might be a boon to the game's reach. Yeah, that can be a big catch-22 of a starting system, with not enough examples/familiarity that is a barrier to people starting to play, which is then a barrier to creating more examples/familiarity since there's few playing, and the cycle repeats. Tales of Xadia is a big deal in that respect, and great to see the Directory that Tim posted starting to get populated with more material. [/QUOTE]
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