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Grading the Mörk Borg System
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9221924" data-attributes="member: 11760"><p>I hear you. I had similar concerns about Mork Borg myself and started a thread asking about the tone. But Pirate Borg tempted me and it, at least, is definitely not terribly dark.</p><p></p><p>It would be extraordinarily easy to not use the Dark Caribbean setting at all and just use it as a ruleset for the Pirates of the Caribbean movies. I think all of the "monsters" from those movies are in the corebook, including the extremely silly* shark skeletons from the fifth PotC movie, which cannot be a coincidence.</p><p></p><p>As someone who's been looking for <em>years</em> to find a good, non-crunchy system to run fantasy pirate adventures, Pirate Borg hits the mark. The Buried in the Bahamas adventure is basically a riff on a PotC movie: It opens with a battle at sea with undead pirates, moves to a shipwreck on a desert island that's home to a species of nocturnal monster, the crew eventually escapes on a raft attacked by another supernatural monster, and they either head to a den of scum and villainy for more recruits or go straight to an island beset with the undead to plunder a tomb for fabulous treasures. The tone never gets darker than the second PotC movie, unless the referee really works hard to do so.</p><p></p><p>* Sharks don't have bones and their cartilage without flesh doesn't look anything like what was in that movie. They would be unrecognizably weird if there really were animated cartilage sharks "swimming" around.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9221924, member: 11760"] I hear you. I had similar concerns about Mork Borg myself and started a thread asking about the tone. But Pirate Borg tempted me and it, at least, is definitely not terribly dark. It would be extraordinarily easy to not use the Dark Caribbean setting at all and just use it as a ruleset for the Pirates of the Caribbean movies. I think all of the "monsters" from those movies are in the corebook, including the extremely silly* shark skeletons from the fifth PotC movie, which cannot be a coincidence. As someone who's been looking for [I]years[/I] to find a good, non-crunchy system to run fantasy pirate adventures, Pirate Borg hits the mark. The Buried in the Bahamas adventure is basically a riff on a PotC movie: It opens with a battle at sea with undead pirates, moves to a shipwreck on a desert island that's home to a species of nocturnal monster, the crew eventually escapes on a raft attacked by another supernatural monster, and they either head to a den of scum and villainy for more recruits or go straight to an island beset with the undead to plunder a tomb for fabulous treasures. The tone never gets darker than the second PotC movie, unless the referee really works hard to do so. * Sharks don't have bones and their cartilage without flesh doesn't look anything like what was in that movie. They would be unrecognizably weird if there really were animated cartilage sharks "swimming" around. [/QUOTE]
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