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Grading the Rolemaster/Spacemaster System
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<blockquote data-quote="dbm" data-source="post: 9259207" data-attributes="member: 8014"><p>I almost love it… The most table-time I have ever had with a campaign was under Rolemaster 2ed. We played at least weekly, all day in a weekend, for about 18 months, maybe two years. We started of at about 6th level to have some survivability but played all the way to about 60th level IIRC. Definitely higher than 50th level.</p><p></p><p>It’s a pretty cool system, and not massively complex if you are careful with the optional rules you are using. It’s just table-heavy and with modern resources like quick scans of tables everyone can have their own copy for the table rather than sharing the book.</p><p></p><p>The main thing which stop me loving it is the strong adventuring premise baked in to the spell lists - stuff that would be valuable to the everyday populace but is not very adventure focussed can be very high level. Now maybe that is totally legit (and at the end of the day is just a design choice on some spell lists) and it does help avoid easy-access to magic destroying the medieval feel of games. But it holds me back from giving it a top score.</p><p></p><p><img src="https://live.staticflickr.com/65535/53513366267_0bf308a6b4_b.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>I’ll run or play it again at some point in the future, for sure!</p></blockquote><p></p>
[QUOTE="dbm, post: 9259207, member: 8014"] I almost love it… The most table-time I have ever had with a campaign was under Rolemaster 2ed. We played at least weekly, all day in a weekend, for about 18 months, maybe two years. We started of at about 6th level to have some survivability but played all the way to about 60th level IIRC. Definitely higher than 50th level. It’s a pretty cool system, and not massively complex if you are careful with the optional rules you are using. It’s just table-heavy and with modern resources like quick scans of tables everyone can have their own copy for the table rather than sharing the book. The main thing which stop me loving it is the strong adventuring premise baked in to the spell lists - stuff that would be valuable to the everyday populace but is not very adventure focussed can be very high level. Now maybe that is totally legit (and at the end of the day is just a design choice on some spell lists) and it does help avoid easy-access to magic destroying the medieval feel of games. But it holds me back from giving it a top score. [img]https://live.staticflickr.com/65535/53513366267_0bf308a6b4_b.jpg[/img] I’ll run or play it again at some point in the future, for sure! [/QUOTE]
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