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Grading the Rolemaster/Spacemaster System
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9260895" data-attributes="member: 7044704"><p>I confess I'm curious myself, considering he seems to have been replying to me.</p><p></p><p>Worth mentioning that even ICE seems to have had some qualms about using the RM/SM engine for board/minis games. They started off with Armored Assault and Star Strike (both under the SM imprint) board games using lightly-modified mechanics from the RPG, and even did a few supplements for them adding more ground vehicles and ships, but those didn't last long. Then we got 1st ed Silent Death with a streamlined, faster-playing game engine that worked well for a starfighter game, still set in the SM universe of the RPG and with a couple of supplements drilling down into some details of a corner the setting (which helped roleplayers as well). That sold well enough the Star Strike never got mentioned again, and led to a second edition ("New Millennium") that blew up the RPG setting and moved the timeline way into the future into a recognizable but very different setting, and that version is still on sale today. They also adapted the SD engine to Bladestorm, a fantasy minis game that falls somewhere between man to man scale, warband skirmishing and small rank-and-file army clashes, depending on scenario and how much you want the setting to break up your fight by dropping a hurricane made of swords on the battlefield.</p><p></p><p>It's an interesting design evolution, if nothing else. SD:NM is arguably the prize of the litter, but there's something weirdly appealing about Bladestorm simply because it's so ambitious about what it tries to do.</p><p></p><p>EDIT: Come to think of it, one of the announced but never released things from ICE was a starship boarding combat game set in the Silent Death: New Millennium universe, which sounded like it would use a similar engine (ie much like Bladestorm with guns and power armor). It would probably have been some kind of Space Hulk or Mayday-style game, with the main aggressors being the alien grubs' bioconstructs boarding via worm pods and trying to eat the crews of larger ships. That was how the grubs/Night Brood beat the Imperial capital ships in their war, since they didn't build combat vessels larger than a gunboat themselves.</p><p></p><p>Don't think it even reached open playtest, but I can remember seeing teaser announcements.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9260895, member: 7044704"] I confess I'm curious myself, considering he seems to have been replying to me. Worth mentioning that even ICE seems to have had some qualms about using the RM/SM engine for board/minis games. They started off with Armored Assault and Star Strike (both under the SM imprint) board games using lightly-modified mechanics from the RPG, and even did a few supplements for them adding more ground vehicles and ships, but those didn't last long. Then we got 1st ed Silent Death with a streamlined, faster-playing game engine that worked well for a starfighter game, still set in the SM universe of the RPG and with a couple of supplements drilling down into some details of a corner the setting (which helped roleplayers as well). That sold well enough the Star Strike never got mentioned again, and led to a second edition ("New Millennium") that blew up the RPG setting and moved the timeline way into the future into a recognizable but very different setting, and that version is still on sale today. They also adapted the SD engine to Bladestorm, a fantasy minis game that falls somewhere between man to man scale, warband skirmishing and small rank-and-file army clashes, depending on scenario and how much you want the setting to break up your fight by dropping a hurricane made of swords on the battlefield. It's an interesting design evolution, if nothing else. SD:NM is arguably the prize of the litter, but there's something weirdly appealing about Bladestorm simply because it's so ambitious about what it tries to do. EDIT: Come to think of it, one of the announced but never released things from ICE was a starship boarding combat game set in the Silent Death: New Millennium universe, which sounded like it would use a similar engine (ie much like Bladestorm with guns and power armor). It would probably have been some kind of Space Hulk or Mayday-style game, with the main aggressors being the alien grubs' bioconstructs boarding via worm pods and trying to eat the crews of larger ships. That was how the grubs/Night Brood beat the Imperial capital ships in their war, since they didn't build combat vessels larger than a gunboat themselves. Don't think it even reached open playtest, but I can remember seeing teaser announcements. [/QUOTE]
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